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[revolution] Exactly WHY is d20 so great, comparing?
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<blockquote data-quote="Ranger REG" data-source="post: 1167190" data-attributes="member: 533"><p>Each Storyteller book is a complete game in and of itself. In a way, it is both ruleset and campaign setting. To compare that with <em>Dungeons & Dragons</em> which is simply a ruleset, then any one Storyteller book have the advantage, because of its specific parameters. It is also relatable because it is adapted from our real-world history (call it an "Alternate Earth" campaign setting).</p><p></p><p>For us, WE want to create our own fantasy setting with our own specific parameters, so we see <em>D&D</em> as tools. Granted, Wizards have created a few published campaign setting -- one of which is immersed in the <em>D&D</em> product line -- but there are those who prefer our own homebrewed version. It is the GM to set up the Theme and Mood of his or her game. It is also he that must decide how a story-based adventure may or may not have an impact with the rest of the fantasy world.</p><p></p><p></p><p></p><p>True, but what if I want to create a different type of setting? Instead of Vampire vs. Werewolf, they are in an alliance? What if I don't want the World of Darkness to end, or rather not follow the parameters for the World of Darkness setting? What if prefer just two Vampire clans, of which they can mix-n-match special abilities (Tremere's Blood Magic + Brujah's Celerity + Nosferatur's Obfuscate)?</p><p></p><p></p><p></p><p>From what I have seen, backgrounds in <em>Storyteller</em> are simply special abilities that are inherent or taught at an early stage. You can do that in <em>d20.</em> I have seen <em>Forgotten Realms</em> and <em>Rokugan</em> that uses background/ancestor feats, or use monster classes and decide which skills and feats a monster should have before he begins his 1st character level in a class.</p><p></p><p>To me, each <em>Storyteller</em> book focuses on one race/species: Vampire, Werewolf, Wraith, etc. And from each species they have sub-species or clan with their own cultures. <em>d20</em> have that in the form of the multitude of race splatbooks, where you can emphasize the worldly background of a high elf to the ascetics of the grey elf, or the savagery of the wild elf.</p><p></p><p>Granted, each <em>Storyteller</em> books is defined because it has specific parameters, but <em>d20</em> offers options.</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 1167190, member: 533"] Each Storyteller book is a complete game in and of itself. In a way, it is both ruleset and campaign setting. To compare that with [i]Dungeons & Dragons[/i] which is simply a ruleset, then any one Storyteller book have the advantage, because of its specific parameters. It is also relatable because it is adapted from our real-world history (call it an "Alternate Earth" campaign setting). For us, WE want to create our own fantasy setting with our own specific parameters, so we see [i]D&D[/i] as tools. Granted, Wizards have created a few published campaign setting -- one of which is immersed in the [i]D&D[/i] product line -- but there are those who prefer our own homebrewed version. It is the GM to set up the Theme and Mood of his or her game. It is also he that must decide how a story-based adventure may or may not have an impact with the rest of the fantasy world. True, but what if I want to create a different type of setting? Instead of Vampire vs. Werewolf, they are in an alliance? What if I don't want the World of Darkness to end, or rather not follow the parameters for the World of Darkness setting? What if prefer just two Vampire clans, of which they can mix-n-match special abilities (Tremere's Blood Magic + Brujah's Celerity + Nosferatur's Obfuscate)? From what I have seen, backgrounds in [i]Storyteller[/i] are simply special abilities that are inherent or taught at an early stage. You can do that in [i]d20.[/i] I have seen [i]Forgotten Realms[/i] and [i]Rokugan[/i] that uses background/ancestor feats, or use monster classes and decide which skills and feats a monster should have before he begins his 1st character level in a class. To me, each [i]Storyteller[/i] book focuses on one race/species: Vampire, Werewolf, Wraith, etc. And from each species they have sub-species or clan with their own cultures. [i]d20[/i] have that in the form of the multitude of race splatbooks, where you can emphasize the worldly background of a high elf to the ascetics of the grey elf, or the savagery of the wild elf. Granted, each [i]Storyteller[/i] books is defined because it has specific parameters, but [i]d20[/i] offers options. [/QUOTE]
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[revolution] Exactly WHY is d20 so great, comparing?
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