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[revolution] Exactly WHY is d20 so great, comparing?
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<blockquote data-quote="Psion" data-source="post: 1173968" data-attributes="member: 172"><p>If I know the specific statement you are referring to, it doesn't claim that d20 is some paragon of flexibility. Rather, it was a statement that there are too many unprofessional systems out there and it evisioned a market with <em>fewer</em>, <em>more widely ported</em> systems. (I'll see if I can google it to find it in a bit.)</p><p></p><p>Edit: Here it is, from the d20 FAQ:</p><p></p><p><em>Q: Does Wizards of the Coast think that the d20 System is the only RPG that should be published?</em></p><p><em></em></p><p><em>A: Nobody at Wizards of the Coast believes that OGL/d20 will cause the market to reject all other RPGs. There will always be a market for game systems produced by publishers who are determined to forge their own path, or to push the envelope of design. <strong>And there will always be people who find different game systems more entertaining for different types of games and different genres.</strong> Over the long term, however, Wizards of the Coast hopes that the systems which are widely available in the market also become Open Games, and that instead of supporting dozens or hundreds of different games, the market chooses to support a just a handful.</em></p><p></p><p><strong>Bold emphasis</strong> mine.</p><p></p><p></p><p></p><p>I know many who do it. I well, <em>sort of</em> do it. I'm more liable to grant bonuses for moving the game forward, for ingenuity, and difficulty of the scenario as a whole, but I don't use CRs.</p><p></p><p></p><p></p><p>The thing is my statement wasn't just made regarding ENWorld. In the DC area, I know of multiple groups that I can state from experience do find story and characterization important, and are more than just kick-in-the-door-and-whats-the-best-feat-to-minmax-my-character. (In fact, there have been times I had to advise players because they made less than efficient characters and diregarded the optimizing half of the equation too much. Heck, I think one of my current players falls into that category.)</p><p></p><p>So it's all just anecdotes, and this is mine. Given that, I hope you can understand why I am so incredulous when people tell me that "a majority" or "most" D&Ders are just about hack-n-slash.</p></blockquote><p></p>
[QUOTE="Psion, post: 1173968, member: 172"] If I know the specific statement you are referring to, it doesn't claim that d20 is some paragon of flexibility. Rather, it was a statement that there are too many unprofessional systems out there and it evisioned a market with [i]fewer[/i], [i]more widely ported[/i] systems. (I'll see if I can google it to find it in a bit.) Edit: Here it is, from the d20 FAQ: [i]Q: Does Wizards of the Coast think that the d20 System is the only RPG that should be published? A: Nobody at Wizards of the Coast believes that OGL/d20 will cause the market to reject all other RPGs. There will always be a market for game systems produced by publishers who are determined to forge their own path, or to push the envelope of design. [b]And there will always be people who find different game systems more entertaining for different types of games and different genres.[/b] Over the long term, however, Wizards of the Coast hopes that the systems which are widely available in the market also become Open Games, and that instead of supporting dozens or hundreds of different games, the market chooses to support a just a handful.[/i] [b]Bold emphasis[/b] mine. I know many who do it. I well, [i]sort of[/i] do it. I'm more liable to grant bonuses for moving the game forward, for ingenuity, and difficulty of the scenario as a whole, but I don't use CRs. The thing is my statement wasn't just made regarding ENWorld. In the DC area, I know of multiple groups that I can state from experience do find story and characterization important, and are more than just kick-in-the-door-and-whats-the-best-feat-to-minmax-my-character. (In fact, there have been times I had to advise players because they made less than efficient characters and diregarded the optimizing half of the equation too much. Heck, I think one of my current players falls into that category.) So it's all just anecdotes, and this is mine. Given that, I hope you can understand why I am so incredulous when people tell me that "a majority" or "most" D&Ders are just about hack-n-slash. [/QUOTE]
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