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[revolution] Exactly WHY is d20 so great, comparing?
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<blockquote data-quote="woodelf" data-source="post: 1187343" data-attributes="member: 10201"><p>Sure, D&D3E is in some ways less combat-oriented [hopefully that's a more-neutral term?] than previous editions of the game. That wouldn't invalidate a claim that it's more combat-oriented than lots of other (most?) RPGs out there.</p><p></p><p>Anyway, how combat-oriented is D&D3E? Well, it spends 25pp on combat rules, and, generously, 5pp on social interaction (and no real rules for that). The classes are explicitly balanced assuming a combat-heavy campaign model, and can easily be demonstrated to need significant tweaking for, say, a politics-heavy campaign model. The skills are obviously designed with conflict, mostly physical, as the central point (looking at which skills are broken down and which are lumped together; not to mention the specific uses for the skills). The spells are also designed with violent conflict in mind. Look at some of the spells that were dropped or level-changed from AD&D2, and you'll note that a noticable fraction of them were very cool spells with absolutely *no* applicability to adventuring. Similarly, the underlying logic of what magic can accomplish owes more to the game balance of conflict resolution than to internal logic. (Extreme example: Brain Lock paralyzes a swimming or flying creature sufficiently that they can not swim or fly, but does not eliminate the Dex bonus to AC--presumably because rendering targets flatfooted would be too powerful for that level of power, which is only true if your most likely course of action is to attack targets.)</p><p></p><p>On challenges: 250pp devoted to monsters, a dozen or two devoted to traps, and, what, 10pp devoted to social/political challenges?</p><p></p><p>Shall i go on?</p><p></p><p>Now, i'm trying to be non-pejorative about this and i'm not intending to say that it's bad. But to claim that D&D3E isn't combat-focused seems silly. "Combat-focused" is *not* the same as "combat only"--i'm not saying you can't support other playstyles with D&D3E. I'm saying that it has a *lot* more support for one playstyle than any other. This is not the same as saying that those who play it play it in that manner--but i do suspect, from observations of players of many RPGs, that what the game supports most heavily gets played most heavily. </p><p></p><p>If you see a shade of distinction between "hack-n-slash" and "combat-focused", that's fine--i think they're synonyms, one pejorative, one neutral.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1187343, member: 10201"] Sure, D&D3E is in some ways less combat-oriented [hopefully that's a more-neutral term?] than previous editions of the game. That wouldn't invalidate a claim that it's more combat-oriented than lots of other (most?) RPGs out there. Anyway, how combat-oriented is D&D3E? Well, it spends 25pp on combat rules, and, generously, 5pp on social interaction (and no real rules for that). The classes are explicitly balanced assuming a combat-heavy campaign model, and can easily be demonstrated to need significant tweaking for, say, a politics-heavy campaign model. The skills are obviously designed with conflict, mostly physical, as the central point (looking at which skills are broken down and which are lumped together; not to mention the specific uses for the skills). The spells are also designed with violent conflict in mind. Look at some of the spells that were dropped or level-changed from AD&D2, and you'll note that a noticable fraction of them were very cool spells with absolutely *no* applicability to adventuring. Similarly, the underlying logic of what magic can accomplish owes more to the game balance of conflict resolution than to internal logic. (Extreme example: Brain Lock paralyzes a swimming or flying creature sufficiently that they can not swim or fly, but does not eliminate the Dex bonus to AC--presumably because rendering targets flatfooted would be too powerful for that level of power, which is only true if your most likely course of action is to attack targets.) On challenges: 250pp devoted to monsters, a dozen or two devoted to traps, and, what, 10pp devoted to social/political challenges? Shall i go on? Now, i'm trying to be non-pejorative about this and i'm not intending to say that it's bad. But to claim that D&D3E isn't combat-focused seems silly. "Combat-focused" is *not* the same as "combat only"--i'm not saying you can't support other playstyles with D&D3E. I'm saying that it has a *lot* more support for one playstyle than any other. This is not the same as saying that those who play it play it in that manner--but i do suspect, from observations of players of many RPGs, that what the game supports most heavily gets played most heavily. If you see a shade of distinction between "hack-n-slash" and "combat-focused", that's fine--i think they're synonyms, one pejorative, one neutral. [/QUOTE]
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