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[revolution] Exactly WHY is d20 so great, comparing?
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<blockquote data-quote="Desdichado" data-source="post: 1187672" data-attributes="member: 2205"><p>buzzard, I agree. Also, I'm not impressed by clever mechanics, really. In my mind, roleplaying games exist to facilitate the shared experience of creating a story in which the players are characters. As in any good story, drama and tension heighten the experience, hence the application of dice and a random factor so few things are "sure things".</p><p></p><p>As far as I'm concerned, mechanics should be transparent to facilitate the kind of games I like. Mechanics that "facilitate" storytelling are not transparent, they are too full of how clever they are, or how clever the players have to be to implement them well. Terminology of the mechanics, as in Storyteller, has nothing to do with it.</p><p></p><p>d20 for all it's supposed complexity is an easy system to use. With the possible exception of character building, all you have to do is roll a d20, look at your sheet for the appropriate modifier, and beat a target number in order to play.</p><p></p><p>And even character building isn't that bad, because a lot of its complexity comes from legacy issues with D&D past. Since most gamers are at least somewhat familiar with building characters in D&D past, this isn't hard either.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1187672, member: 2205"] buzzard, I agree. Also, I'm not impressed by clever mechanics, really. In my mind, roleplaying games exist to facilitate the shared experience of creating a story in which the players are characters. As in any good story, drama and tension heighten the experience, hence the application of dice and a random factor so few things are "sure things". As far as I'm concerned, mechanics should be transparent to facilitate the kind of games I like. Mechanics that "facilitate" storytelling are not transparent, they are too full of how clever they are, or how clever the players have to be to implement them well. Terminology of the mechanics, as in Storyteller, has nothing to do with it. d20 for all it's supposed complexity is an easy system to use. With the possible exception of character building, all you have to do is roll a d20, look at your sheet for the appropriate modifier, and beat a target number in order to play. And even character building isn't that bad, because a lot of its complexity comes from legacy issues with D&D past. Since most gamers are at least somewhat familiar with building characters in D&D past, this isn't hard either. [/QUOTE]
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[revolution] Exactly WHY is d20 so great, comparing?
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