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[revolution] Exactly WHY is d20 so great, comparing?
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<blockquote data-quote="Psion" data-source="post: 1187734" data-attributes="member: 172"><p>True, but again my point is not a dichotomous one, but a matter of degrees. The approach to different challenges and the way they play out would be different in, say, D&D and d20, but you are still telling fundamentally the same story.</p><p></p><p></p><p></p><p>While I am all wrapped in the threefold models, et al., again, I find that system matters to a much more limited degree than some claim, and which end of the threefold you hang your hat at is influenced almost as much by the playstyle of the group and GM as the system itself.</p><p></p><p></p><p></p><p>Again, we are speaking in a a matter of degrees here; certainly Everway and D&D are more different in style and approach that most of the aforementioned Atlas games. However, the actual differences in play are still largely influenced by preferences. I can think of many campaigns I could feel like I could run in either. What makes everyway the most different is that I <em>prefer</em> to have many of the structural mechanisms in D&D for character design and I my <em>preference</em> is a less "bossy" resolution system than that of everway.</p><p></p><p></p><p></p><p>Then that's a different situation than what I speak of. If you have preferences that lean towards other existing systems (like preferring bell curves in resolution), then D&D might not be worth your time to repair or "grin & bear" the mismatch with your preferences. But if your preferences exist only because of some conjured up anger or now false preconceptions, there is a lot of well written and conceived material out there which you are missing out on.</p></blockquote><p></p>
[QUOTE="Psion, post: 1187734, member: 172"] True, but again my point is not a dichotomous one, but a matter of degrees. The approach to different challenges and the way they play out would be different in, say, D&D and d20, but you are still telling fundamentally the same story. While I am all wrapped in the threefold models, et al., again, I find that system matters to a much more limited degree than some claim, and which end of the threefold you hang your hat at is influenced almost as much by the playstyle of the group and GM as the system itself. Again, we are speaking in a a matter of degrees here; certainly Everway and D&D are more different in style and approach that most of the aforementioned Atlas games. However, the actual differences in play are still largely influenced by preferences. I can think of many campaigns I could feel like I could run in either. What makes everyway the most different is that I [i]prefer[/i] to have many of the structural mechanisms in D&D for character design and I my [i]preference[/i] is a less "bossy" resolution system than that of everway. Then that's a different situation than what I speak of. If you have preferences that lean towards other existing systems (like preferring bell curves in resolution), then D&D might not be worth your time to repair or "grin & bear" the mismatch with your preferences. But if your preferences exist only because of some conjured up anger or now false preconceptions, there is a lot of well written and conceived material out there which you are missing out on. [/QUOTE]
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[revolution] Exactly WHY is d20 so great, comparing?
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