Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[revolution] Exactly WHY is d20 so great, comparing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merova" data-source="post: 1189182" data-attributes="member: 2505"><p><strong>Storytelling vs. Immersion</strong></p><p></p><p></p><p></p><p>Hi all!</p><p></p><p>It's my preference as well. I'm totally into explorationist sim, with actor immersive stance. That's my favorite style of gaming. However, it isn't "storytelling." Yes, stories may arise from the games, but that isn't the focus. The focus is in the exploration experience.</p><p></p><p>In attaining this quality, I prefer games that include a decent degree of simulationist modeling, which is why I like Hero, GURPS, FUDGE, Tri-stat, and d20. These systems are capable of modeling many complex situations and challenges, while offering a simple resolution method.</p><p></p><p>Because I am willing to invest time in become "familiar" with the ruleset, in actual play, the rules become transparent. They allow me to "immerse" myself in the situation. There's no "bump" time of calculating Storyteller or Shadowrun style dice pools, or doing the Earthdawn or Alternity resolution shifts, or complex Margin of Success adjudication like Unisystem or Deadlands, etc.</p><p></p><p>This isn't a knock on any of these games. I like all of them, and have played campaigns using each system, but I found that their task resolution systems occasionally suffered in actual play due to their lack of systematic "streamline."</p><p></p><p>Nevertheless, none of these rulesets offer control over the narrative, only actions within the game experience. So, if you're interested in a game of "storytelling" then the rules cannot be transparent, because they are the tools by which the narrative experience is crafted.</p><p></p><p>For instance, in the game octaNe, the basic resolution system is in controlling the narrative. When control is obtained, the player may narrate a scene right out of a Gamma World scenario. However, the scene is <em>narrated</em> not <em>played</em>. Obviously, this is a different experience from what you'd get in an actual Gamma World game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, matters of preference aside, when discussing games that actively promote storytelling, you need to make a distinction between active narrative control and passive immersive experience. Hence, Trollbabe promotes "storytelling" and Storyteller promotes "immersion."</p><p></p><p>Thanks for reading.</p><p></p><p>---Merova</p></blockquote><p></p>
[QUOTE="Merova, post: 1189182, member: 2505"] [b]Storytelling vs. Immersion[/b] Hi all! It's my preference as well. I'm totally into explorationist sim, with actor immersive stance. That's my favorite style of gaming. However, it isn't "storytelling." Yes, stories may arise from the games, but that isn't the focus. The focus is in the exploration experience. In attaining this quality, I prefer games that include a decent degree of simulationist modeling, which is why I like Hero, GURPS, FUDGE, Tri-stat, and d20. These systems are capable of modeling many complex situations and challenges, while offering a simple resolution method. Because I am willing to invest time in become "familiar" with the ruleset, in actual play, the rules become transparent. They allow me to "immerse" myself in the situation. There's no "bump" time of calculating Storyteller or Shadowrun style dice pools, or doing the Earthdawn or Alternity resolution shifts, or complex Margin of Success adjudication like Unisystem or Deadlands, etc. This isn't a knock on any of these games. I like all of them, and have played campaigns using each system, but I found that their task resolution systems occasionally suffered in actual play due to their lack of systematic "streamline." Nevertheless, none of these rulesets offer control over the narrative, only actions within the game experience. So, if you're interested in a game of "storytelling" then the rules cannot be transparent, because they are the tools by which the narrative experience is crafted. For instance, in the game octaNe, the basic resolution system is in controlling the narrative. When control is obtained, the player may narrate a scene right out of a Gamma World scenario. However, the scene is [i]narrated[/i] not [i]played[/i]. Obviously, this is a different experience from what you'd get in an actual Gamma World game. :) So, matters of preference aside, when discussing games that actively promote storytelling, you need to make a distinction between active narrative control and passive immersive experience. Hence, Trollbabe promotes "storytelling" and Storyteller promotes "immersion." Thanks for reading. ---Merova [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[revolution] Exactly WHY is d20 so great, comparing?
Top