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[revolution] Exactly WHY is d20 so great, comparing?
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<blockquote data-quote="buzzard" data-source="post: 1190359" data-attributes="member: 3003"><p>You advocacy of a system does not impact my view of it one way or the other. I'd try it before I'd judge it. Your initial description, though, certainly gave me a bad impression. </p><p></p><p></p><p></p><p>OK, Id have to say that wan't my cup of tea. In any case you are making calls about D&D DMs which aren't necessarily true when you talk about the encounter having to be combat. Many encounters in D&D don't have to be combat (though, of course they often end up that way). The player intent is still tranlated by virtue of how the adversaries react to the player's actions. The Trollbabe system as you describe it seems to try to elicit a totally subjective universe which reacts solely based on the player's whims. I don't think I'd like that at all (that might be a touch harsh, but it how it has come across). </p><p></p><p></p><p></p><p>OK I move to the land of Extremia. It has a population of a million people. Ten people have wealth in the billions. Everyone else dirt poor to middle class. Would it be meaningful to use those ten people as indicative examples of the standard of living or of the way in which day to day existance is in Extremia? I think in most cases comparisons of the middle class vs. poor would yield more usable results. </p><p></p><p>Outlying cases are generally dismissed in most any scientific study. At the very least they weighted to allow for their rarity. </p><p></p><p>To understand the experience of Mr. Generic Gamer, including games which he has never seen nor heard of will not make for any useful comparisons. Could we, for example. include systems which people have never published? How about ones which people have just though of and not written down? What exactly is our criteria for validity? I don't happen to believe merely being published merits a whole lot of notice if the game never gets played. </p><p></p><p>buzzard</p></blockquote><p></p>
[QUOTE="buzzard, post: 1190359, member: 3003"] You advocacy of a system does not impact my view of it one way or the other. I'd try it before I'd judge it. Your initial description, though, certainly gave me a bad impression. OK, Id have to say that wan't my cup of tea. In any case you are making calls about D&D DMs which aren't necessarily true when you talk about the encounter having to be combat. Many encounters in D&D don't have to be combat (though, of course they often end up that way). The player intent is still tranlated by virtue of how the adversaries react to the player's actions. The Trollbabe system as you describe it seems to try to elicit a totally subjective universe which reacts solely based on the player's whims. I don't think I'd like that at all (that might be a touch harsh, but it how it has come across). OK I move to the land of Extremia. It has a population of a million people. Ten people have wealth in the billions. Everyone else dirt poor to middle class. Would it be meaningful to use those ten people as indicative examples of the standard of living or of the way in which day to day existance is in Extremia? I think in most cases comparisons of the middle class vs. poor would yield more usable results. Outlying cases are generally dismissed in most any scientific study. At the very least they weighted to allow for their rarity. To understand the experience of Mr. Generic Gamer, including games which he has never seen nor heard of will not make for any useful comparisons. Could we, for example. include systems which people have never published? How about ones which people have just though of and not written down? What exactly is our criteria for validity? I don't happen to believe merely being published merits a whole lot of notice if the game never gets played. buzzard [/QUOTE]
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[revolution] Exactly WHY is d20 so great, comparing?
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