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General Tabletop Discussion
*TTRPGs General
Revolutions are Always Verbose: Effecting Change in the TTRPG Industry
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<blockquote data-quote="Yora" data-source="post: 8333478" data-attributes="member: 6670763"><p>I think unions really only work in industries where the supply of labor is not unlimited in regards to the demand of labor. Say the industey really needs 90.000 welders and there's only 100.000 welders to hire from. If 20,000 of those welders band together as a union and refuse to work under certain unacceptable comditions, the employers will have a deficit of 10,000 welders until their demands are met. No matter how desperate those 80,000 non-union welders are.</p><p>I think in something like RPG writing, the pool of people who would love to take the jobs even for terrible pay is many times larger than the total of jobs. If 75% refuse to accept the poor conditions, the industry will still have a big surplus of applicants for the few positions there are to be filled.</p><p></p><p>I think for situations like these, the better approach is to follow the teachings of the sage Karl of Trier: "Seize the means of production!"</p><p>For RPGs in the 21st century, the means of production are actually trivial. It's not like you need to build a 20 million euro factory before you can begin work on your first product. Instead of a union, I would think of forming cooperatives or collectives, where the workers pool their resources together to work more efficiently than everyone doing all the many tasks of self-publishing individualy, and getting discounts for placing larger orders at the printers. And do collective marketing.</p></blockquote><p></p>
[QUOTE="Yora, post: 8333478, member: 6670763"] I think unions really only work in industries where the supply of labor is not unlimited in regards to the demand of labor. Say the industey really needs 90.000 welders and there's only 100.000 welders to hire from. If 20,000 of those welders band together as a union and refuse to work under certain unacceptable comditions, the employers will have a deficit of 10,000 welders until their demands are met. No matter how desperate those 80,000 non-union welders are. I think in something like RPG writing, the pool of people who would love to take the jobs even for terrible pay is many times larger than the total of jobs. If 75% refuse to accept the poor conditions, the industry will still have a big surplus of applicants for the few positions there are to be filled. I think for situations like these, the better approach is to follow the teachings of the sage Karl of Trier: "Seize the means of production!" For RPGs in the 21st century, the means of production are actually trivial. It's not like you need to build a 20 million euro factory before you can begin work on your first product. Instead of a union, I would think of forming cooperatives or collectives, where the workers pool their resources together to work more efficiently than everyone doing all the many tasks of self-publishing individualy, and getting discounts for placing larger orders at the printers. And do collective marketing. [/QUOTE]
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Revolutions are Always Verbose: Effecting Change in the TTRPG Industry
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