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Revolutions are Always Verbose: Effecting Change in the TTRPG Industry
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<blockquote data-quote="MGibster" data-source="post: 8353743" data-attributes="member: 4534"><p>When I make a decision to purchase an RPG how much artists are making really isn't a determining factor behind whether or not I'll take the plunge. In August 2020, I purchased the <em>Traveller RPG Starter Box</em> because it looked interesting, reviews were good, and it appeared to be a solid value and although I haven't had an opportunity to run a campaign yet I am happy with my purchase. But I didn't give any consideration to the economic needs of any of the artists who worked on it. I am not in any position to judge how much they should earn. </p><p></p><p></p><p>My limits are what I'm willing to spend not what any particular artists makes. I decided not to see <em>The Cable Guy </em>when it was released in theaters back in 1996 because it didn't look like a movie that would interest me. I didn't care one bit that Jim Carey was paid a reported $20,000,000 to appear in it. I'll happily purchased a Stephen King book even knowing he's making money hand over fist. Again, it's just not a factor. </p><p></p><p></p><p>All things considered, I believe I get a good value for the amount of money I spend on role playing games. Almost every aspect of games has improved quite a bit since the 1970s and the games remain reasonably priced. I don't have any complaints. </p><p></p><p></p><p>Ideally, it'd be nice if people were able to make a decent living doing what they love. Maybe not Astin Martin rich, but I'd be fine with that, but have enough to live a decent lifestyle without having to worry about where the rent money is coming from next month. But even outside of gaming, it seems to me like a lot of artists really have to struggle/hustle to even make ends meet. I don't know how to fix that.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8353743, member: 4534"] When I make a decision to purchase an RPG how much artists are making really isn't a determining factor behind whether or not I'll take the plunge. In August 2020, I purchased the [I]Traveller RPG Starter Box[/I] because it looked interesting, reviews were good, and it appeared to be a solid value and although I haven't had an opportunity to run a campaign yet I am happy with my purchase. But I didn't give any consideration to the economic needs of any of the artists who worked on it. I am not in any position to judge how much they should earn. My limits are what I'm willing to spend not what any particular artists makes. I decided not to see [I]The Cable Guy [/I]when it was released in theaters back in 1996 because it didn't look like a movie that would interest me. I didn't care one bit that Jim Carey was paid a reported $20,000,000 to appear in it. I'll happily purchased a Stephen King book even knowing he's making money hand over fist. Again, it's just not a factor. All things considered, I believe I get a good value for the amount of money I spend on role playing games. Almost every aspect of games has improved quite a bit since the 1970s and the games remain reasonably priced. I don't have any complaints. Ideally, it'd be nice if people were able to make a decent living doing what they love. Maybe not Astin Martin rich, but I'd be fine with that, but have enough to live a decent lifestyle without having to worry about where the rent money is coming from next month. But even outside of gaming, it seems to me like a lot of artists really have to struggle/hustle to even make ends meet. I don't know how to fix that. [/QUOTE]
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