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Revolutions are Always Verbose: Effecting Change in the TTRPG Industry
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<blockquote data-quote="UngainlyTitan" data-source="post: 8354102" data-attributes="member: 28487"><p>Game design, acting, arts, and the entertainment industry in general are examples here there are usually more people want in than the industry can support. I do not think that unionisation can make much of an impact. Trade unions work best in industries that employ a lot of people in large units. Similar to manufacturing in the early to mid twentieth century.</p><p>Changing social attitude can make some impact on peoples wages and of course government regulation such as minimum wages and minimus employment conditions can have a huge impact.</p><p>I think that one possible policy that would have a huge impact here would be something like a Universal Basic Income.</p><p></p><p>That said, my own major consideration when I buy a game or game material is "Will I get use out of this" I am somewhat past buying stuff that sits on a shelf and never gets played.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8354102, member: 28487"] Game design, acting, arts, and the entertainment industry in general are examples here there are usually more people want in than the industry can support. I do not think that unionisation can make much of an impact. Trade unions work best in industries that employ a lot of people in large units. Similar to manufacturing in the early to mid twentieth century. Changing social attitude can make some impact on peoples wages and of course government regulation such as minimum wages and minimus employment conditions can have a huge impact. I think that one possible policy that would have a huge impact here would be something like a Universal Basic Income. That said, my own major consideration when I buy a game or game material is "Will I get use out of this" I am somewhat past buying stuff that sits on a shelf and never gets played. [/QUOTE]
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Revolutions are Always Verbose: Effecting Change in the TTRPG Industry
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