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Revolutions are Always Verbose: Effecting Change in the TTRPG Industry
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<blockquote data-quote="Jd Smith1" data-source="post: 8355356" data-attributes="member: 6998052"><p>Well, FDR's many failings aside, he made that remark in an era before a global economy.</p><p></p><p>Today, businesses can send jobs overseas, where there are employees who will work for a fraction of what US workers demand, in environments free of US regulations, health codes, and environmental concerns.</p><p></p><p>Tyson is even shipping chickens outside the USA to be processed and the results shipped back, for one example. Everything from call centers to security system monitoring centers have gone overseas. Nearly the entire clothing industry in the USA has shifted overseas since the 1970s (old enough to remember the commercial 'look for the union label'?).</p><p></p><p>Whether they realize it or not, US workers are competing to keep their jobs, and the people they're competing with are very serious about winning. And their concept of a living wage is a lot less than an American's.</p><p></p><p>When the work force grows faster than the job pool, the market value of labor declines. That is a law of economics as immutable as gravity.</p><p></p><p>RPG creation fits that model exactly. A few truly gifted individuals may do well, but the rest will not see significant rewards. All the more so because those RPG writers who are looking for a career are competing with writers who produce material as a hobby, and are under no financial constraints when marketing their goods.</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 8355356, member: 6998052"] Well, FDR's many failings aside, he made that remark in an era before a global economy. Today, businesses can send jobs overseas, where there are employees who will work for a fraction of what US workers demand, in environments free of US regulations, health codes, and environmental concerns. Tyson is even shipping chickens outside the USA to be processed and the results shipped back, for one example. Everything from call centers to security system monitoring centers have gone overseas. Nearly the entire clothing industry in the USA has shifted overseas since the 1970s (old enough to remember the commercial 'look for the union label'?). Whether they realize it or not, US workers are competing to keep their jobs, and the people they're competing with are very serious about winning. And their concept of a living wage is a lot less than an American's. When the work force grows faster than the job pool, the market value of labor declines. That is a law of economics as immutable as gravity. RPG creation fits that model exactly. A few truly gifted individuals may do well, but the rest will not see significant rewards. All the more so because those RPG writers who are looking for a career are competing with writers who produce material as a hobby, and are under no financial constraints when marketing their goods. [/QUOTE]
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