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Revolutions are Always Verbose: Effecting Change in the TTRPG Industry
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<blockquote data-quote="slobster" data-source="post: 8356670" data-attributes="member: 6693711"><p>I own a small business in California that supplies healthcare services. I cannot possibly express how much I agree with your "worst of all worlds" diagnosis, in regulation in general and in our healthcare system in specific. I know we are off-topic and I respect your attempts to steer the thread clear of moderation, so suffice it to say that what I see in how our healthcare system is stocked full of perverse incentives and "not technically illegal" behavior literally makes me sick.</p><p></p><p>But anyway, RPG creators. The DMs Guild is literally called a "guild", but doesn't really act as such. It's more a marketplace where any and all comers can reach consumers directly, and compete with each other for attention (and dollars). I mean don't get me wrong, that is cool, but maybe by taking a little inspiration from actual guilds, it might be possible to help out RPG creators?</p><p></p><p>A guild membership used to mean an indicator of quality, that the person had put in the time or proven themselves (or just paid the dues, but let's avoid that model), and so was able to assess higher fees for a known quality of service. I'm not up to the task of rebuilding such a model for the Uber age right at this moment, but maybe that could provide some models to work from.</p></blockquote><p></p>
[QUOTE="slobster, post: 8356670, member: 6693711"] I own a small business in California that supplies healthcare services. I cannot possibly express how much I agree with your "worst of all worlds" diagnosis, in regulation in general and in our healthcare system in specific. I know we are off-topic and I respect your attempts to steer the thread clear of moderation, so suffice it to say that what I see in how our healthcare system is stocked full of perverse incentives and "not technically illegal" behavior literally makes me sick. But anyway, RPG creators. The DMs Guild is literally called a "guild", but doesn't really act as such. It's more a marketplace where any and all comers can reach consumers directly, and compete with each other for attention (and dollars). I mean don't get me wrong, that is cool, but maybe by taking a little inspiration from actual guilds, it might be possible to help out RPG creators? A guild membership used to mean an indicator of quality, that the person had put in the time or proven themselves (or just paid the dues, but let's avoid that model), and so was able to assess higher fees for a known quality of service. I'm not up to the task of rebuilding such a model for the Uber age right at this moment, but maybe that could provide some models to work from. [/QUOTE]
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Revolutions are Always Verbose: Effecting Change in the TTRPG Industry
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