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General Tabletop Discussion
*TTRPGs General
Revolutions are Always Verbose: Effecting Change in the TTRPG Industry
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8357382" data-attributes="member: 7023840"><p>Wage theft is a massive problem in the US. While there is a robust regulatory/legal mechanism in place (FLSA), it doesn't suffice for the issues. Most wage theft is in the following categories:</p><p></p><p>1. Outright wage theft (usually in hospitality/service, such as hotels and restaurants, and construction). This would include appropriating wages, failure to pay overtime, and failure to pay minimum wage.</p><p></p><p>2. Classification wage theft. In America, salaried employees (exempt) are not paid overtime. So if a company falsely classifies an hourly employee as a salaried employee, they avoid paying overtime. This is shockingly common.</p><p></p><p>3. Classification wage theft, part 2. Classifying employees as independent contractors in order to avoid paying wages and taxes.</p><p></p><p>4. Overtime shenanigans. OT is paid based on a 40 hour week; employers will often do things like use "comp time" or look at the two-week pay cycle to avoid paying OT.</p><p></p><p>5. Clock in/out. Having employees do things "off the clock" (like open or close the store) in order to avoid paying for it. </p><p></p><p>6. Unlawful deductions. Forcing employees to pay for certain items that are not allowable, or that place the employee below the minimum wage.</p><p></p><p></p><p>The primary issue when it comes to this <strong>in TTRPGs</strong> is the independent contractor distinction; as I wrote at the beginning, it seems that Hasbro/WoTC should not be using the same economic model for vast profits that Mom & Pop joints are using to get by. In other words- they should be relying on employees.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8357382, member: 7023840"] Wage theft is a massive problem in the US. While there is a robust regulatory/legal mechanism in place (FLSA), it doesn't suffice for the issues. Most wage theft is in the following categories: 1. Outright wage theft (usually in hospitality/service, such as hotels and restaurants, and construction). This would include appropriating wages, failure to pay overtime, and failure to pay minimum wage. 2. Classification wage theft. In America, salaried employees (exempt) are not paid overtime. So if a company falsely classifies an hourly employee as a salaried employee, they avoid paying overtime. This is shockingly common. 3. Classification wage theft, part 2. Classifying employees as independent contractors in order to avoid paying wages and taxes. 4. Overtime shenanigans. OT is paid based on a 40 hour week; employers will often do things like use "comp time" or look at the two-week pay cycle to avoid paying OT. 5. Clock in/out. Having employees do things "off the clock" (like open or close the store) in order to avoid paying for it. 6. Unlawful deductions. Forcing employees to pay for certain items that are not allowable, or that place the employee below the minimum wage. The primary issue when it comes to this [B]in TTRPGs[/B][I][B] [/B][/I]is the independent contractor distinction; as I wrote at the beginning, it seems that Hasbro/WoTC should not be using the same economic model for vast profits that Mom & Pop joints are using to get by. In other words- they should be relying on employees. [/QUOTE]
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