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Revolutions are Always Verbose: Effecting Change in the TTRPG Industry
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8358860" data-attributes="member: 7023840"><p>So, a couple of things. I can't speak to Canadian tipping culture or the POS systems you use there. A quick check of google shows that Canadians are supposed to be similar to the US (maybe a tad lower) at 15-20%. Again, it seems that most places I'm looking at indicate that it's 15-20% (minimum 15) in the more urban areas, and 10-15% in rural Canada, and maybe more in the francophone places. This tends to track my somewhat-dim memories from a while back when I would visit ... um .... "Upper US." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But ... Canada has much better overall worker protections and benefits (call it a 'social safety net') than America. All of that is ... interesting, but not particularly important. I mean, unless you're in Canada. </p><p></p><p>I wanted to key in on the last part- not saying you are doing it, but a sentiment some people often express is the whole, "I just want to society to fix the problem." And it reminds me of the famous scene from <em>Repo Man</em>:</p><p></p><p><em>Duke: The lights are growing dim Otto. I know a life of crime has led me to this sorry fate, and yet, I blame society. Society made me what I am.</em></p><p><em></em></p><p><em>Otto : That's bullcrud. You're a white suburban punk just like me.</em></p><p><em></em></p><p><em>Duke : Yeah, but it still hurts.</em></p><p></p><p></p><p>Ahem. Look, the point is kind of twofold. On the one hand, I agree with that sentiment completely. Collective action solves problems a lot better than depending on people to always do the right thing. Because ... well, people suck. People are inconsistent. People are weak. Even the best of us. And, yeah, it would be better for servers if they didn't have to depend on people tipping them well, if they just received good wages and benefits instead of knowing their paychecks could be ruined by a "I've got a tip for you- get a better job! DERPITY DERPITY DERP" customer. And it would be better for most of us. </p><p></p><p>On the other hand, we can't use the problems in the system now to absolve us from moral action. The perfect is the enemy of the good. I want mandatory service amounts included (and priced into the food, and passed on to the workers, etc.), but that's not what we have. I can either work with what we have, and tip appropriately, or I can make up excuses not to do the right thing. It's like the people who say, "It's fine for me to pirate that book and use it. I wouldn't have paid for it anyway." /facepalm</p><p></p><p>Anyway, your <strong>TTRPG</strong> question is a good one. I know WoTC (Hasbro), Paizo, GW (but they already do), FFG being up there.</p><p></p><p>But I'm not really up on my smaller, but not quite cottage-sized, publishers. I think a good rule of thumb is usually the 15 employee mark to distinguish between going concerns and growing concerns.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8358860, member: 7023840"] So, a couple of things. I can't speak to Canadian tipping culture or the POS systems you use there. A quick check of google shows that Canadians are supposed to be similar to the US (maybe a tad lower) at 15-20%. Again, it seems that most places I'm looking at indicate that it's 15-20% (minimum 15) in the more urban areas, and 10-15% in rural Canada, and maybe more in the francophone places. This tends to track my somewhat-dim memories from a while back when I would visit ... um .... "Upper US." :) But ... Canada has much better overall worker protections and benefits (call it a 'social safety net') than America. All of that is ... interesting, but not particularly important. I mean, unless you're in Canada. I wanted to key in on the last part- not saying you are doing it, but a sentiment some people often express is the whole, "I just want to society to fix the problem." And it reminds me of the famous scene from [I]Repo Man[/I]: [I]Duke: The lights are growing dim Otto. I know a life of crime has led me to this sorry fate, and yet, I blame society. Society made me what I am. Otto : That's bullcrud. You're a white suburban punk just like me. Duke : Yeah, but it still hurts.[/I] Ahem. Look, the point is kind of twofold. On the one hand, I agree with that sentiment completely. Collective action solves problems a lot better than depending on people to always do the right thing. Because ... well, people suck. People are inconsistent. People are weak. Even the best of us. And, yeah, it would be better for servers if they didn't have to depend on people tipping them well, if they just received good wages and benefits instead of knowing their paychecks could be ruined by a "I've got a tip for you- get a better job! DERPITY DERPITY DERP" customer. And it would be better for most of us. On the other hand, we can't use the problems in the system now to absolve us from moral action. The perfect is the enemy of the good. I want mandatory service amounts included (and priced into the food, and passed on to the workers, etc.), but that's not what we have. I can either work with what we have, and tip appropriately, or I can make up excuses not to do the right thing. It's like the people who say, "It's fine for me to pirate that book and use it. I wouldn't have paid for it anyway." /facepalm Anyway, your [B]TTRPG[/B] question is a good one. I know WoTC (Hasbro), Paizo, GW (but they already do), FFG being up there. But I'm not really up on my smaller, but not quite cottage-sized, publishers. I think a good rule of thumb is usually the 15 employee mark to distinguish between going concerns and growing concerns. [/QUOTE]
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