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<blockquote data-quote="painandgreed" data-source="post: 2490635" data-attributes="member: 24969"><p>For role playing intensive games without a lot of combat I usually doi several things. First, I give a set amount of XP every game. For D&D its usually equal to a CR equal to their level. This just lets them know that they're getting XP and they don't have to fubar the role playing aspect by starting fights and such to get XP. From there, I usually go by the rule of thumb that you don't get XP without having to roll the dice. I keep track of social enounters that requires various rolls such as bluff, intimidate, diplomacy etc, and roughly equate that to how many rolls they'd usually make to kill a monster of their level. That gives a guesstimation on the CR of the encounter. Working from the other way it can also give you and idea of how hard to make the rolls. If they could normally kill some generic monster of their CR with five hits, then a social encounter of equal CR would take five successful rolls of various skills although it can become tricky to determine what rolls that might be. To finsih things off, I usually give XP awards each game for people who turn in things that help with fleshing out their character. A sketch or picture of their character would be worth such a bonus. Mapping out any buildings they own or sketches with descriptions of thei weapons or armor also would count. I only allow one such turn per game session and you have to watch what they turn in and not give them any XP unless you really think that it fleshes out their character. Another thing I allow is turning in fiction about their character. It has no game effect except for the XP they get for turning it in but both you and the player get a better idea what the character is like. They also like it becuase it gives them a chance to do whatever they like with their character and fullfill those fantasies they have. Just remember to keep telling them that it has no effect on the game except for the XP they get for it (unless somethign is good enough for you want want to include it). XP equal to their level again in CR for a max, usually a fraction of that unless they turn in stuff that is really impressive.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2490635, member: 24969"] For role playing intensive games without a lot of combat I usually doi several things. First, I give a set amount of XP every game. For D&D its usually equal to a CR equal to their level. This just lets them know that they're getting XP and they don't have to fubar the role playing aspect by starting fights and such to get XP. From there, I usually go by the rule of thumb that you don't get XP without having to roll the dice. I keep track of social enounters that requires various rolls such as bluff, intimidate, diplomacy etc, and roughly equate that to how many rolls they'd usually make to kill a monster of their level. That gives a guesstimation on the CR of the encounter. Working from the other way it can also give you and idea of how hard to make the rolls. If they could normally kill some generic monster of their CR with five hits, then a social encounter of equal CR would take five successful rolls of various skills although it can become tricky to determine what rolls that might be. To finsih things off, I usually give XP awards each game for people who turn in things that help with fleshing out their character. A sketch or picture of their character would be worth such a bonus. Mapping out any buildings they own or sketches with descriptions of thei weapons or armor also would count. I only allow one such turn per game session and you have to watch what they turn in and not give them any XP unless you really think that it fleshes out their character. Another thing I allow is turning in fiction about their character. It has no game effect except for the XP they get for turning it in but both you and the player get a better idea what the character is like. They also like it becuase it gives them a chance to do whatever they like with their character and fullfill those fantasies they have. Just remember to keep telling them that it has no effect on the game except for the XP they get for it (unless somethign is good enough for you want want to include it). XP equal to their level again in CR for a max, usually a fraction of that unless they turn in stuff that is really impressive. [/QUOTE]
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