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Reward for Roleplaying?
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<blockquote data-quote="JohnClark" data-source="post: 2491187" data-attributes="member: 4433"><p>I seem to be in the minority here, but I found that roleplaying awards can really work well and keep the focus on staying in character. The best example of roleplaying rewards was in a Deadlands game I played, where the DM would flip a fate chip to someone who did some exceptionally neat/profoud/bizarre roleplaying thing. In addition, at the end of every session a sort of roleplaying MVP would be chosen, and that person got two fate chips as well as the coveted .44 magnum shell until the end of the next session.</p><p></p><p>Here's some examples of things that players did to earn roleplaying awards.</p><p>1.) One of the characters was a bit of moralist, and after we defeated a mad scientist who had been doing experiments on children, this guy put a shotgun to the back of his head and blew him away, rather than capturing him and allowing us to question him.</p><p>2.) My character was a catholic priest, and I ended up stepping on a land mine. I heard the click and stopped, and the huckster (a sorceror of sorts who uses playing cards to cast spells) said he could save me. So he casts his spell but draws a black joker (bad), causing the demonic hand he summoned to slam me on to the land mine rather than push me away. Thankfully I had a ton of fate chips so I was able to save myself (divine intervention <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), but he destroyed my guitar case (think the movie desperado)! We had a great in character convo about the relative merits of demonic pacts (before that incident I didn't know he was a huckster) and we each got a fate chip for that.</p></blockquote><p></p>
[QUOTE="JohnClark, post: 2491187, member: 4433"] I seem to be in the minority here, but I found that roleplaying awards can really work well and keep the focus on staying in character. The best example of roleplaying rewards was in a Deadlands game I played, where the DM would flip a fate chip to someone who did some exceptionally neat/profoud/bizarre roleplaying thing. In addition, at the end of every session a sort of roleplaying MVP would be chosen, and that person got two fate chips as well as the coveted .44 magnum shell until the end of the next session. Here's some examples of things that players did to earn roleplaying awards. 1.) One of the characters was a bit of moralist, and after we defeated a mad scientist who had been doing experiments on children, this guy put a shotgun to the back of his head and blew him away, rather than capturing him and allowing us to question him. 2.) My character was a catholic priest, and I ended up stepping on a land mine. I heard the click and stopped, and the huckster (a sorceror of sorts who uses playing cards to cast spells) said he could save me. So he casts his spell but draws a black joker (bad), causing the demonic hand he summoned to slam me on to the land mine rather than push me away. Thankfully I had a ton of fate chips so I was able to save myself (divine intervention :)), but he destroyed my guitar case (think the movie desperado)! We had a great in character convo about the relative merits of demonic pacts (before that incident I didn't know he was a huckster) and we each got a fate chip for that. [/QUOTE]
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