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Reward for Roleplaying?
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<blockquote data-quote="babomb" data-source="post: 2491659" data-attributes="member: 1316"><p>I don't give roleplaying XP anymore. It hasn't really worked. Plus, it's not really fair to newbies or others who aren't as good at it. I do give XP for overcoming challenges the same as combat, of course. I give participation awards. If you show up and you don't cause trouble (out of game), you get XP. It doesn't matter if you're the casual gamer who goes along with everyone else, the hack-and-slasher whose idea of roleplaying is yelling a battle cry, or the classically-trained actor who stays in character even when he asks someone to hand him a Coke; you get the same XP. If I think the session went particularly well, I give more, but everyone gets the same amount.</p><p></p><p>I might reward a particularly well-played scene, but with something like a fate point or hero point or whatever you want to call it. I think the best way to reward roleplaying is to respond in kind; that is, in game. If he lets the BBEG get away to save a kid, have the kid idolize the PC. If the bard's player writes songs (even if they aren't good) or even just writes new lyrics to the tune of "Jingle Bells", he gains a greater reputation. If his song, say, defames an NPC, people react accordingly. He might, eventually, encounter townspeople singing his song, or even another bard who appropriates it. (That's not to say to disregard his perform check, but give him a little bonus to it and make an extra effort to point out the effects.)</p><p></p><p>The important thing is to reward players for making an effort, not just the players with silver tongues.</p></blockquote><p></p>
[QUOTE="babomb, post: 2491659, member: 1316"] I don't give roleplaying XP anymore. It hasn't really worked. Plus, it's not really fair to newbies or others who aren't as good at it. I do give XP for overcoming challenges the same as combat, of course. I give participation awards. If you show up and you don't cause trouble (out of game), you get XP. It doesn't matter if you're the casual gamer who goes along with everyone else, the hack-and-slasher whose idea of roleplaying is yelling a battle cry, or the classically-trained actor who stays in character even when he asks someone to hand him a Coke; you get the same XP. If I think the session went particularly well, I give more, but everyone gets the same amount. I might reward a particularly well-played scene, but with something like a fate point or hero point or whatever you want to call it. I think the best way to reward roleplaying is to respond in kind; that is, in game. If he lets the BBEG get away to save a kid, have the kid idolize the PC. If the bard's player writes songs (even if they aren't good) or even just writes new lyrics to the tune of "Jingle Bells", he gains a greater reputation. If his song, say, defames an NPC, people react accordingly. He might, eventually, encounter townspeople singing his song, or even another bard who appropriates it. (That's not to say to disregard his perform check, but give him a little bonus to it and make an extra effort to point out the effects.) The important thing is to reward players for making an effort, not just the players with silver tongues. [/QUOTE]
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