With all the threads lately on alignment and questions asking is this an evil act and suggestions on how to "teach" PCs that doing evil acts will have negative consequences it has made me wonder if doing good deeds gets you ingame rewards and good consequences?
For example if a PC shows mercy to a prisoner and spares their life are you more likely to use it later and have the ex-prisoner show up amd do something to make the PC pay for their mercy or do you have the NPC do something later saying something like "allright with giving you this information my debt to you is paid"?
Lately in my DnD game I have come to the conclusion that being good aligned is just not worth it. It is just easier to be neutral. Then you have the freedom to do what you need to do with out the pesky "would a good person do this." Because there are really no rewards for being good there does not seem to be any motivation to play a good alignment. Why tie your hands?
In my DnD game before this one the DM was very good at giving both postive and negative consequences to a PCs actions I played a good aligned character and I had no doubts that my actions often made a difference and that showing mercy often had a good outcome.
I am just wondering what other people's experiences with this has been?
For example if a PC shows mercy to a prisoner and spares their life are you more likely to use it later and have the ex-prisoner show up amd do something to make the PC pay for their mercy or do you have the NPC do something later saying something like "allright with giving you this information my debt to you is paid"?
Lately in my DnD game I have come to the conclusion that being good aligned is just not worth it. It is just easier to be neutral. Then you have the freedom to do what you need to do with out the pesky "would a good person do this." Because there are really no rewards for being good there does not seem to be any motivation to play a good alignment. Why tie your hands?
In my DnD game before this one the DM was very good at giving both postive and negative consequences to a PCs actions I played a good aligned character and I had no doubts that my actions often made a difference and that showing mercy often had a good outcome.
I am just wondering what other people's experiences with this has been?