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Rewarding Overland Travel
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<blockquote data-quote="mrpopstar" data-source="post: 8372463" data-attributes="member: 25352"><p>If you'll allow...</p><p></p><p>Dehydration and exhaustion are major concerns in the jungles of Chult, and outlanders in the adventure were not able to find fresh water using their wanderer feature because the land did not provide for it.</p><p>It was possible to make the water found in the rivers or on the ground safe to drink by boiling it, but a pot weights 10 lb. (which is 1/3 the capacity of a backpack) and you can only boil 1 gallon at a time.</p><p>Don't forget that outlanders focused on foraging are not focusing on noticing threats.</p><p></p><p>You would've traveled through coastal, jungle, mountain, swamp and wasteland terrains. You're only protected from being lost while traveling through a ranger's favored terrain (assuming the ranger focused on navigation).</p><p>The outlander's wanderer feature is based on memory, so their navigation is not guaranteed. Their benefit is that if your party got lost and happened to re-enter a hex they'd previously passed through, the outlander would be able to recognize that. That doesn't mean they know where to go next (but does assume they at least know the direction of the hex you just came from).</p></blockquote><p></p>
[QUOTE="mrpopstar, post: 8372463, member: 25352"] If you'll allow... Dehydration and exhaustion are major concerns in the jungles of Chult, and outlanders in the adventure were not able to find fresh water using their wanderer feature because the land did not provide for it. It was possible to make the water found in the rivers or on the ground safe to drink by boiling it, but a pot weights 10 lb. (which is 1/3 the capacity of a backpack) and you can only boil 1 gallon at a time. Don't forget that outlanders focused on foraging are not focusing on noticing threats. You would've traveled through coastal, jungle, mountain, swamp and wasteland terrains. You're only protected from being lost while traveling through a ranger's favored terrain (assuming the ranger focused on navigation). The outlander's wanderer feature is based on memory, so their navigation is not guaranteed. Their benefit is that if your party got lost and happened to re-enter a hex they'd previously passed through, the outlander would be able to recognize that. That doesn't mean they know where to go next (but does assume they at least know the direction of the hex you just came from). [/QUOTE]
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