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<blockquote data-quote="pemerton" data-source="post: 8373630" data-attributes="member: 42582"><p>I don't agree. If I look through the rules to play the most magic-y character I can (probably some sort of warlock or wizard in 5e D&D; maybe some sorts of bard too), that won't make the magic part of the game uninteresting or disappear. It will make it even more intricate and involving!</p><p></p><p>Putting Rope Trick to one side, which was only one of many elements mentioned, it seems to me a clear design issue that building rangers, outlanders, druids etc - all wilderness-focused characters - makes wilderness play less rather than more satisfying.</p><p></p><p>There is a recurring feature here, that some parts of the D&D rules serve the function of <em>overcoming or superseding </em>subsystems (eg teleport does this for much travel; apparently 5e rangers and outlanders do this for wilderness exploration) while other parts are all about <em>engaging </em>certain fictional elements and associated subsystems - and it doesn't call them out. You have to find them through trial and error!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8373630, member: 42582"] I don't agree. If I look through the rules to play the most magic-y character I can (probably some sort of warlock or wizard in 5e D&D; maybe some sorts of bard too), that won't make the magic part of the game uninteresting or disappear. It will make it even more intricate and involving! Putting Rope Trick to one side, which was only one of many elements mentioned, it seems to me a clear design issue that building rangers, outlanders, druids etc - all wilderness-focused characters - makes wilderness play less rather than more satisfying. There is a recurring feature here, that some parts of the D&D rules serve the function of [I]overcoming or superseding [/I]subsystems (eg teleport does this for much travel; apparently 5e rangers and outlanders do this for wilderness exploration) while other parts are all about [I]engaging [/I]certain fictional elements and associated subsystems - and it doesn't call them out. You have to find them through trial and error! [/QUOTE]
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