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<blockquote data-quote="AbdulAlhazred" data-source="post: 8376729" data-attributes="member: 82106"><p>Right, a 4e SC would more likely focus on the greatest obstacles, with perhaps things like sheer distance, hostile terrain as a general problem, and the environment generally, treated as specific instances of challenge. So, you'd have a check to endure forced marching for 200 miles, and maybe a nature check to find adequate shelter either from a specific nasty environmental problem, or maybe from the environment generally. If you survive the snowstorm, you manage the rest of the environment as well. If you find enough water, you're OK, etc. Honestly, with an SC I would probably include some more dynamic element, like you are trying to avoid being tracked, or you are trying to navigate to a specific location, etc. </p><p></p><p>So, an SC might differ a bit from 'general sequence of survival-type checks' in that they generally work much better when there is a specific discrete goal and evolving plot along the way, vs just a long sequence of similar days of trudging along. In 4e's suggested techniques the trudging part should be elided (though as I say not without a check if you need it). James Wyatt did after all write something about "skipping to the action." OTOH DMG1 P24 also talks about pacing and build up, etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8376729, member: 82106"] Right, a 4e SC would more likely focus on the greatest obstacles, with perhaps things like sheer distance, hostile terrain as a general problem, and the environment generally, treated as specific instances of challenge. So, you'd have a check to endure forced marching for 200 miles, and maybe a nature check to find adequate shelter either from a specific nasty environmental problem, or maybe from the environment generally. If you survive the snowstorm, you manage the rest of the environment as well. If you find enough water, you're OK, etc. Honestly, with an SC I would probably include some more dynamic element, like you are trying to avoid being tracked, or you are trying to navigate to a specific location, etc. So, an SC might differ a bit from 'general sequence of survival-type checks' in that they generally work much better when there is a specific discrete goal and evolving plot along the way, vs just a long sequence of similar days of trudging along. In 4e's suggested techniques the trudging part should be elided (though as I say not without a check if you need it). James Wyatt did after all write something about "skipping to the action." OTOH DMG1 P24 also talks about pacing and build up, etc. [/QUOTE]
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