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Rewarding PCs Exp Question
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<blockquote data-quote="Greenfield" data-source="post: 7268672" data-attributes="member: 6669384"><p>Awarding EXP to those who helped in the kill is an old and time honored tradition.</p><p></p><p>But the game has changed, and there are now classes that don't focus on personal kills. Support characters like Bards, and to a lesser extent Rogues, aren't going to be in the front lines hitting heavy.</p><p></p><p>My advice is to pool the Exp and split evenly. The only exception is if you have a player/character who tries to play EXP leech. That is, the show up, but then hide or lay back so others do the work and they reap the rewards.</p><p></p><p>Let them know that if they only stand by and watch the adventure unfold, then they'll be standing by and watching as the EXP is handed out.</p><p></p><p>I played in a game where one player had created a pure combat monster. I recall hearing him declaring, "Don't you help me! Don't you help me! I'll kill you if you help me!".</p><p></p><p>Murphy's law being what it is, of course, it wasn't long before his character was heard, screaming, "Somebody help me! Somebody help me". </p><p></p><p>But private kill EXP, coupled with even a little a PVP competitive mind set, leads to party schisms and divisive play. Bad for the campaign in the long run.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7268672, member: 6669384"] Awarding EXP to those who helped in the kill is an old and time honored tradition. But the game has changed, and there are now classes that don't focus on personal kills. Support characters like Bards, and to a lesser extent Rogues, aren't going to be in the front lines hitting heavy. My advice is to pool the Exp and split evenly. The only exception is if you have a player/character who tries to play EXP leech. That is, the show up, but then hide or lay back so others do the work and they reap the rewards. Let them know that if they only stand by and watch the adventure unfold, then they'll be standing by and watching as the EXP is handed out. I played in a game where one player had created a pure combat monster. I recall hearing him declaring, "Don't you help me! Don't you help me! I'll kill you if you help me!". Murphy's law being what it is, of course, it wasn't long before his character was heard, screaming, "Somebody help me! Somebody help me". But private kill EXP, coupled with even a little a PVP competitive mind set, leads to party schisms and divisive play. Bad for the campaign in the long run. [/QUOTE]
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