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Rewarding Proactive Play
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<blockquote data-quote="steenan" data-source="post: 6396238" data-attributes="member: 23240"><p>I have encountered people who were shy or short on ideas. In general, I neither kicked them out nor forced them into spotlight.</p><p></p><p>I run the game normally and they usually stay in the background. They don't do much (there is much more talking than fighting in my games typically), but having them in the game hurts nobody. </p><p></p><p>I ask for feedback quite often and when I see that something caught such person's interest, I pursue this theme. I create opportunities for them to gain something by being proactive. I allude to facts in their backgrounds they never mentioned - either confirming or denying these gives me something to work with.</p><p></p><p>Some of them decide that RPGs are not for them. And some gradually open up. There are a few players who, when I started playing with them, only rolled dice for combat or were afraid of any spotlight. After a year or so of playing they became main actors in the campaign.</p><p></p><p></p><p>But I definitely agree with [MENTION=46713]Jhaelen[/MENTION] that if a player told me something in the general tone of "It's your job to entertain me; don't expect any effort on my part.", I'd show them the door without thinking twice.</p></blockquote><p></p>
[QUOTE="steenan, post: 6396238, member: 23240"] I have encountered people who were shy or short on ideas. In general, I neither kicked them out nor forced them into spotlight. I run the game normally and they usually stay in the background. They don't do much (there is much more talking than fighting in my games typically), but having them in the game hurts nobody. I ask for feedback quite often and when I see that something caught such person's interest, I pursue this theme. I create opportunities for them to gain something by being proactive. I allude to facts in their backgrounds they never mentioned - either confirming or denying these gives me something to work with. Some of them decide that RPGs are not for them. And some gradually open up. There are a few players who, when I started playing with them, only rolled dice for combat or were afraid of any spotlight. After a year or so of playing they became main actors in the campaign. But I definitely agree with [MENTION=46713]Jhaelen[/MENTION] that if a player told me something in the general tone of "It's your job to entertain me; don't expect any effort on my part.", I'd show them the door without thinking twice. [/QUOTE]
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