Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rewarding Roleplaying
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wlmartin" data-source="post: 5657954" data-attributes="member: 6679380"><p>I think the key isnt to reward your players for Roleplaying but to reward them for contributing.</p><p></p><p>Some groups don't like Roleplaying, some do. Some DMs don't like Roleplaying, some do. It would be unfair as a DM to expect your players to Roleplay just because you want them to, after all whilst the DM puts a great deal of effort into running the game - he is still part of the group and it is no more his game than it is equally his players.</p><p></p><p>So I think firstly you need to find a group that appeals to the fun elements you enjoy whether you are a DM or a player, having likeminded fellow players is essential in any game but especially in D&D.</p><p></p><p>Once you are set with that and are either part of a group that likes Roleplaying, likes Wargaming or perhaps something in between (but you are happy with the motiviations within the group) then what you as a DM or player should be looking for in other group members are those that drive the Campagin forward.</p><p></p><p>(I know you asked about encouraging Roleplaying and whilst that is part of what I am talking about, I wanted to clear up that just crowbarring people into RPing is not the answer, you need to find a group that wants to roleplay before you start encouraging them and if you cant find one or choose not to then you may need to look at encouraging in other ways)</p><p></p><p>It doesn't matter if the idea is to encourage Roleplaying or other ideals, the principle of my advise is the same.</p><p></p><p>It isn't about one character taking over the game table with a long poem about how his character worships Ilmater and is going to strike down at the Slavers they are about to burst in on... it is about what one character does to drive the experience forward for the rest.</p><p></p><p>There are some people I have played with that arent really into the game for some reason (personal reasons, not having fun, not rolling well etc) and I would often find things to talk to them about that included them in the game more... like being interested and ask them about a power their character has, commending them on a well thought out tactical move or perhaps discussing a way to combine tactics to overcome a difficult enemy.</p><p></p><p>Sure, I could have sat back and let that Player bite his fingernails or flick through his PHB remaining bored with the current Encounter but to me driving the adventure forward means that we are all passionate about the game and be that turning over every stone to find the hidden parchment of Lloth or something more simplistic, the development of the real life social interactions has to come as a priority over what RP spiel a character will spout next.</p><p></p><p>I am a big RPer, I think it is underused in D&D bigstyle but I don't agree that the idea of DMs to find ways to bribe or reward players to RP is the answer. The idea should be to find ways to encourage or reward players in working together better, interacting in new and exciting ways and being more passionate in their gaming interactions... because no matter if the group want to RP, want to wargame, want to act and be dramatic or want to do whatever they choose.... it will flow a lot better when teamwork is encouraged.</p><p></p><p>And who knows, you may be convinced that the group want to Roleplay - they keep saying it is something they love but in reality they prefer the game-game side of things and the tactics involved in battle so what would you prefer? A group of so-so roleplayers whos heart isnt 100% in it but you are getting Roleplaying out of them or a group of commited and diehard enthusiastic players who are treating every D20 roll like it is a cliffhanging moment and really enjoying themselves.</p><p></p><p></p><p>Sorry if I got a bit ranting or preaching but I have seen lots of "How do I encourage Roleplaying" posts on forums and I think the direction of those posts is misguided... ultimately if the group want to Roleplay (and it isnt something they plainly dont know how to do... that is a different issue) they will but they won't get to do anything they truly want to do without feeling comfortable with each other and getting to work together well.... encourage THAT from them and whatever motivates them will be written all over their faces before long and rewarding or encouraging those motivations will get better results in the long run.</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5657954, member: 6679380"] I think the key isnt to reward your players for Roleplaying but to reward them for contributing. Some groups don't like Roleplaying, some do. Some DMs don't like Roleplaying, some do. It would be unfair as a DM to expect your players to Roleplay just because you want them to, after all whilst the DM puts a great deal of effort into running the game - he is still part of the group and it is no more his game than it is equally his players. So I think firstly you need to find a group that appeals to the fun elements you enjoy whether you are a DM or a player, having likeminded fellow players is essential in any game but especially in D&D. Once you are set with that and are either part of a group that likes Roleplaying, likes Wargaming or perhaps something in between (but you are happy with the motiviations within the group) then what you as a DM or player should be looking for in other group members are those that drive the Campagin forward. (I know you asked about encouraging Roleplaying and whilst that is part of what I am talking about, I wanted to clear up that just crowbarring people into RPing is not the answer, you need to find a group that wants to roleplay before you start encouraging them and if you cant find one or choose not to then you may need to look at encouraging in other ways) It doesn't matter if the idea is to encourage Roleplaying or other ideals, the principle of my advise is the same. It isn't about one character taking over the game table with a long poem about how his character worships Ilmater and is going to strike down at the Slavers they are about to burst in on... it is about what one character does to drive the experience forward for the rest. There are some people I have played with that arent really into the game for some reason (personal reasons, not having fun, not rolling well etc) and I would often find things to talk to them about that included them in the game more... like being interested and ask them about a power their character has, commending them on a well thought out tactical move or perhaps discussing a way to combine tactics to overcome a difficult enemy. Sure, I could have sat back and let that Player bite his fingernails or flick through his PHB remaining bored with the current Encounter but to me driving the adventure forward means that we are all passionate about the game and be that turning over every stone to find the hidden parchment of Lloth or something more simplistic, the development of the real life social interactions has to come as a priority over what RP spiel a character will spout next. I am a big RPer, I think it is underused in D&D bigstyle but I don't agree that the idea of DMs to find ways to bribe or reward players to RP is the answer. The idea should be to find ways to encourage or reward players in working together better, interacting in new and exciting ways and being more passionate in their gaming interactions... because no matter if the group want to RP, want to wargame, want to act and be dramatic or want to do whatever they choose.... it will flow a lot better when teamwork is encouraged. And who knows, you may be convinced that the group want to Roleplay - they keep saying it is something they love but in reality they prefer the game-game side of things and the tactics involved in battle so what would you prefer? A group of so-so roleplayers whos heart isnt 100% in it but you are getting Roleplaying out of them or a group of commited and diehard enthusiastic players who are treating every D20 roll like it is a cliffhanging moment and really enjoying themselves. Sorry if I got a bit ranting or preaching but I have seen lots of "How do I encourage Roleplaying" posts on forums and I think the direction of those posts is misguided... ultimately if the group want to Roleplay (and it isnt something they plainly dont know how to do... that is a different issue) they will but they won't get to do anything they truly want to do without feeling comfortable with each other and getting to work together well.... encourage THAT from them and whatever motivates them will be written all over their faces before long and rewarding or encouraging those motivations will get better results in the long run. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rewarding Roleplaying
Top