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<blockquote data-quote="I'm A Banana" data-source="post: 5659862" data-attributes="member: 2067"><p>Like I said to S'mon, its still potentially valuable story material. But story material is ultimately...fluff...in the game. It doesn't matter in play. I could give my paladin a squire, or my paladin might have a squire from Day 1, or my paladin might not care about a squire, and either way, it all works the same. It doesn't cause any different play when it comes down to it -- there's nothing about what my paladin does that the squire comes into play for. </p><p></p><p>There's no sense of achievement or advancement or <em>reward</em> for this, inherently. If you're fond of the story material to begin with, you'll enjoy gaining things your character desires, but there's also no motive for your character to desire anything, really. </p><p></p><p>Which is why I referenced the more narrative systems above. D&D characters are not defined by their desires (well, gold and power perhaps?), but they could be, and that would help tie those story elements to actual rewards and progress, rather than just being extra DM work that gets an offhand reference in play but doesn't actually <em>affect</em> much.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5659862, member: 2067"] Like I said to S'mon, its still potentially valuable story material. But story material is ultimately...fluff...in the game. It doesn't matter in play. I could give my paladin a squire, or my paladin might have a squire from Day 1, or my paladin might not care about a squire, and either way, it all works the same. It doesn't cause any different play when it comes down to it -- there's nothing about what my paladin does that the squire comes into play for. There's no sense of achievement or advancement or [I]reward[/I] for this, inherently. If you're fond of the story material to begin with, you'll enjoy gaining things your character desires, but there's also no motive for your character to desire anything, really. Which is why I referenced the more narrative systems above. D&D characters are not defined by their desires (well, gold and power perhaps?), but they could be, and that would help tie those story elements to actual rewards and progress, rather than just being extra DM work that gets an offhand reference in play but doesn't actually [I]affect[/I] much. [/QUOTE]
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