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<blockquote data-quote="Blue" data-source="post: 5660403" data-attributes="member: 20564"><p>I use chips for awesomeness. Physical poker chips, put out a few piles around the table. And when a player does something particularly in character, particularly cool (regardless if it works), comes up with a clue everyone else overlooked, and other things like this, ANYONE can give them a chip.</p><p></p><p>Yes, some people average more. But what I've seen is that the people getting less are encouraged to do more to get more.</p><p></p><p>EVERYONE giving out I think is a real key. People want those accolades of a bunch of their friends each grabbing a chip and tossing it to them. And some have been for the most boneheaded - but in-character - actions. Other times it's been for audacious plans to save the day with much risk, or even for a perfectly (RP) description of an action in a deciding combat .</p><p></p><p>It also helps for things like if the part splits, folks can get chips for side RP even if I'm focusing on different players. I also give chips for adding to the campaign wiki, writing stories and backgrounds, etc.</p><p></p><p>In the end it's shares of a XP pool, so I control the total amount I want going out to the group. Oh, and the excel sheet behind the scenes awards two extra chips for showing up, so everyone gets a share even on an off night. Well, actually, that's how it started (back in 3.0), but it metamorphed since.</p></blockquote><p></p>
[QUOTE="Blue, post: 5660403, member: 20564"] I use chips for awesomeness. Physical poker chips, put out a few piles around the table. And when a player does something particularly in character, particularly cool (regardless if it works), comes up with a clue everyone else overlooked, and other things like this, ANYONE can give them a chip. Yes, some people average more. But what I've seen is that the people getting less are encouraged to do more to get more. EVERYONE giving out I think is a real key. People want those accolades of a bunch of their friends each grabbing a chip and tossing it to them. And some have been for the most boneheaded - but in-character - actions. Other times it's been for audacious plans to save the day with much risk, or even for a perfectly (RP) description of an action in a deciding combat . It also helps for things like if the part splits, folks can get chips for side RP even if I'm focusing on different players. I also give chips for adding to the campaign wiki, writing stories and backgrounds, etc. In the end it's shares of a XP pool, so I control the total amount I want going out to the group. Oh, and the excel sheet behind the scenes awards two extra chips for showing up, so everyone gets a share even on an off night. Well, actually, that's how it started (back in 3.0), but it metamorphed since. [/QUOTE]
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