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<blockquote data-quote="Drammattex" data-source="post: 5664560" data-attributes="member: 55363"><p>For us it's like this:</p><p></p><p>Role-playing your character is the way you affect the story.</p><p></p><p>The story responds to your actions, subtle and unsubtle, by cause and effect.</p><p></p><p>The more you engage the story, the more the story becomes about you, and the more it becomes your own. For us, the reward is in creating a dramatic narrative that is more interesting and intimate than what we could get from a novel, tv show, or movie because it's absolutely personal to us. It's about capturing those moments where a character says something incredible or makes a choice so true to form that everyone is in awe of the player (even if it's a really bad or destructive choice). For us, that is what the game is <em>about</em>.</p><p></p><p>Since I don't usually get that outside my own group, I'm happy that the mechanics provide a different way to have fun (i.e. kill stuff, gain levels, use tactical tabletop strategy). In 1e and 2e I couldn't do hack & slash. In 4e I'll at least play the whole session because the mechanics are interesting.</p><p></p><p>Just my two cents.</p></blockquote><p></p>
[QUOTE="Drammattex, post: 5664560, member: 55363"] For us it's like this: Role-playing your character is the way you affect the story. The story responds to your actions, subtle and unsubtle, by cause and effect. The more you engage the story, the more the story becomes about you, and the more it becomes your own. For us, the reward is in creating a dramatic narrative that is more interesting and intimate than what we could get from a novel, tv show, or movie because it's absolutely personal to us. It's about capturing those moments where a character says something incredible or makes a choice so true to form that everyone is in awe of the player (even if it's a really bad or destructive choice). For us, that is what the game is [I]about[/I]. Since I don't usually get that outside my own group, I'm happy that the mechanics provide a different way to have fun (i.e. kill stuff, gain levels, use tactical tabletop strategy). In 1e and 2e I couldn't do hack & slash. In 4e I'll at least play the whole session because the mechanics are interesting. Just my two cents. [/QUOTE]
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