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<blockquote data-quote="Scribble" data-source="post: 5665449" data-attributes="member: 23977"><p>I'm not sure if this is specifically what you want, but I definitely think it's important to engage players in RP ways outside of the specific mechanics of the game. Not only does it keep the players invested in the game, but also helps you as a DM.</p><p></p><p>For instance one of the players in one of my old groups found some random NPC kid being mugged, and decided to save him. He then to my surprise said he wanted to also teach him a few moves to defend himself in the future... I thought this was a pretty cool idea and played up how much the NPC took to learning the moves. The player asked the NPC if he wanted to be his "apprentice." He did and so I re-stated the NPC as a low level ranger follower.</p><p></p><p>It really seemed to cause a connection between the player and that NPC more then just a random follower would get I think...</p><p></p><p>Later on, the NPC was petrified and had to be abandoned. The player had planned to go back to rescue him as soon as he could, but the NPC ended up becoming one of the main villains in the game.</p><p></p><p>The big reveal ended up being a pretty starwars NOOOOOO moment... and the player even seemed visibly shaken for a bit.</p></blockquote><p></p>
[QUOTE="Scribble, post: 5665449, member: 23977"] I'm not sure if this is specifically what you want, but I definitely think it's important to engage players in RP ways outside of the specific mechanics of the game. Not only does it keep the players invested in the game, but also helps you as a DM. For instance one of the players in one of my old groups found some random NPC kid being mugged, and decided to save him. He then to my surprise said he wanted to also teach him a few moves to defend himself in the future... I thought this was a pretty cool idea and played up how much the NPC took to learning the moves. The player asked the NPC if he wanted to be his "apprentice." He did and so I re-stated the NPC as a low level ranger follower. It really seemed to cause a connection between the player and that NPC more then just a random follower would get I think... Later on, the NPC was petrified and had to be abandoned. The player had planned to go back to rescue him as soon as he could, but the NPC ended up becoming one of the main villains in the game. The big reveal ended up being a pretty starwars NOOOOOO moment... and the player even seemed visibly shaken for a bit. [/QUOTE]
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