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<blockquote data-quote="Vrecknidj" data-source="post: 3306693" data-attributes="member: 7301"><p>I give out cards. I use business cards. Each one is printed with some power or ability.</p><p></p><p>Each card costs so many Hero Points to use. So, a character can spend hero points in one of the traditional ways, or can spend X, Y, or Z hero points to make a card function.</p><p></p><p>Cards give things like:</p><p>Evasion, for the next minute</p><p>Resistance 5, to one energy type, for the next minute</p><p>Maximum damage on a single damage roll</p><p>The ability to Take 10 on a saving throw</p><p>The ability to have a 1 not be a miss, if the modifiers would have made it succeed</p><p></p><p>Etc.</p><p></p><p>My players (most of whom are old-timers, like me, and have been playing since the 80s) generally like having these things. Sometimes, in addition to (or instead of) XP, I'll hand out a few cards. Players save them and use them at their leisure.</p><p></p><p>I have about 40 different cards, and lots of duplicates of each one. I keep them in one of my DMing boxes and sometimes, if the upcoming adventure is particularly tough, will toss a handful on the table at the beginning and say "You all figure out for yourselves which ones you want, give the rest back to me--figure out a story for it when it comes up." Adds to the roleplaying that way.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 3306693, member: 7301"] I give out cards. I use business cards. Each one is printed with some power or ability. Each card costs so many Hero Points to use. So, a character can spend hero points in one of the traditional ways, or can spend X, Y, or Z hero points to make a card function. Cards give things like: Evasion, for the next minute Resistance 5, to one energy type, for the next minute Maximum damage on a single damage roll The ability to Take 10 on a saving throw The ability to have a 1 not be a miss, if the modifiers would have made it succeed Etc. My players (most of whom are old-timers, like me, and have been playing since the 80s) generally like having these things. Sometimes, in addition to (or instead of) XP, I'll hand out a few cards. Players save them and use them at their leisure. I have about 40 different cards, and lots of duplicates of each one. I keep them in one of my DMing boxes and sometimes, if the upcoming adventure is particularly tough, will toss a handful on the table at the beginning and say "You all figure out for yourselves which ones you want, give the rest back to me--figure out a story for it when it comes up." Adds to the roleplaying that way. Dave [/QUOTE]
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