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<blockquote data-quote="FitzTheRuke" data-source="post: 9418747" data-attributes="member: 59816"><p>Yes - in ToTM it's best to think of all the little movements to be purpose-built. If you're just moving people around, it doesn't really matter much. WHY do you push them? If it's to create distance, or move them into a flank (if you use that, I don't) or push them into a hazard. If you're teleporting, why are you going <em>there</em>? What does that spot look like? What vantage does it give you? Again, where you are is only important for where you are relative to anyone else, or if that location has hazards or something to interact with, otherwise it's the same as everywhere else.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9418747, member: 59816"] Yes - in ToTM it's best to think of all the little movements to be purpose-built. If you're just moving people around, it doesn't really matter much. WHY do you push them? If it's to create distance, or move them into a flank (if you use that, I don't) or push them into a hazard. If you're teleporting, why are you going [I]there[/I]? What does that spot look like? What vantage does it give you? Again, where you are is only important for where you are relative to anyone else, or if that location has hazards or something to interact with, otherwise it's the same as everywhere else. [/QUOTE]
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