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<blockquote data-quote="Nijay" data-source="post: 9420227" data-attributes="member: 6944789"><p>New content has been delivered as new editions, supplements (optional), and errata (mandatory - for digital, at least). But 5.24 is being defined as something else like a supplemental errata. It's a bit of a paradox - it is both mandatory and optional. If a table is playing the 5.24 rules, those rules, including the class tables and class spell lists, become the default rules. 5e characters are converted unless they're not in 5.24. For the earlier example of the bladesinger with booming blade - they couldn't have booming blade RAW because Wizard is in 5.24 but, from a comment I saw, booming blade is not. Yet it is also fine to play a 5e character made with 5e rules at a table playing 5.24, so you can have a bladesinger with booming blade RAW. Both of these bladesingers can play in the same game. That's great flexibility, but forgive me, it's chaotic. I think that for practicality's sake 5e and 5.24 may work best if treated as different editions.</p><p></p><p>Naming is functional and communicates compatibility for characters between editions. A lot of what I'm seeing is a broad handwaving about balance to state there's compatibility. But I think players' perception of balance can be pretty important. I would want at least a heads up if I was going to be playing a 5e monk, paladin, fighter, ranger, what have you at a table with a similar 5.24 character, or vice versa. We can play across versions, but that doesn't mean we should. </p><p></p><p>5.24 is backwards compatible in the way that the Borg are compatible with anyone. Just convert. It's funny, by stating 5.24 is backwards compatible, it defines 5.24 as a different edition. Because you don't state that a supplement or errata is backwards compatible. The linguistic gymnastics to say the <em>books</em> are backwards compatible instead of the new edition is backwards compatible is impressive.</p><p></p><p>tl;dr I think the naming matters because it sets expectations and player perceptions of fair play are more important than how balanced the characters might be.</p></blockquote><p></p>
[QUOTE="Nijay, post: 9420227, member: 6944789"] New content has been delivered as new editions, supplements (optional), and errata (mandatory - for digital, at least). But 5.24 is being defined as something else like a supplemental errata. It's a bit of a paradox - it is both mandatory and optional. If a table is playing the 5.24 rules, those rules, including the class tables and class spell lists, become the default rules. 5e characters are converted unless they're not in 5.24. For the earlier example of the bladesinger with booming blade - they couldn't have booming blade RAW because Wizard is in 5.24 but, from a comment I saw, booming blade is not. Yet it is also fine to play a 5e character made with 5e rules at a table playing 5.24, so you can have a bladesinger with booming blade RAW. Both of these bladesingers can play in the same game. That's great flexibility, but forgive me, it's chaotic. I think that for practicality's sake 5e and 5.24 may work best if treated as different editions. Naming is functional and communicates compatibility for characters between editions. A lot of what I'm seeing is a broad handwaving about balance to state there's compatibility. But I think players' perception of balance can be pretty important. I would want at least a heads up if I was going to be playing a 5e monk, paladin, fighter, ranger, what have you at a table with a similar 5.24 character, or vice versa. We can play across versions, but that doesn't mean we should. 5.24 is backwards compatible in the way that the Borg are compatible with anyone. Just convert. It's funny, by stating 5.24 is backwards compatible, it defines 5.24 as a different edition. Because you don't state that a supplement or errata is backwards compatible. The linguistic gymnastics to say the [I]books[/I] are backwards compatible instead of the new edition is backwards compatible is impressive. tl;dr I think the naming matters because it sets expectations and player perceptions of fair play are more important than how balanced the characters might be. [/QUOTE]
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