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<blockquote data-quote="Clint_L" data-source="post: 9421258" data-attributes="member: 7035894"><p>I don't agree, and I don't think you can speak for what "the majority of the industry is doing" because I play a lot of different RPGs and the term "edition" seems to mean whatever each particular publisher needs it to mean for marketing purposes. There is not some sort of widespread gold standard as you seem to think. So I'm not going to play the game of justifying my actual lived experience of playing with the UA against your personal definitions.</p><p></p><p>In the context of what WotC has previously done, this is distinctly unlike the transition from 3e/3.5e to 4e, or 4e to 5e. Distinctly. To give one obvious example, you can still use all your existing adventure books for 5e, no problem. Running a party of mixed 2014 and 2024 characters is no problem. All of the core mechanics feel the same; where there are tweaks, they mostly feel intuitive. There is very little learning curve involved, and most of what there is amounts to some new stuff you can do. Most of that is at the class level, so if you want to run a 2014 subclass using the 2024 class chassis, it's been no problem.</p><p></p><p>You do you. Call it what you want. Folks actually playing it will find that it is not like previous edition changes. Which is the point - arguing about semantics changes nothing.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9421258, member: 7035894"] I don't agree, and I don't think you can speak for what "the majority of the industry is doing" because I play a lot of different RPGs and the term "edition" seems to mean whatever each particular publisher needs it to mean for marketing purposes. There is not some sort of widespread gold standard as you seem to think. So I'm not going to play the game of justifying my actual lived experience of playing with the UA against your personal definitions. In the context of what WotC has previously done, this is distinctly unlike the transition from 3e/3.5e to 4e, or 4e to 5e. Distinctly. To give one obvious example, you can still use all your existing adventure books for 5e, no problem. Running a party of mixed 2014 and 2024 characters is no problem. All of the core mechanics feel the same; where there are tweaks, they mostly feel intuitive. There is very little learning curve involved, and most of what there is amounts to some new stuff you can do. Most of that is at the class level, so if you want to run a 2014 subclass using the 2024 class chassis, it's been no problem. You do you. Call it what you want. Folks actually playing it will find that it is not like previous edition changes. Which is the point - arguing about semantics changes nothing. [/QUOTE]
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