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D&D Older Editions, OSR, & D&D Variants
Reworking 3e armour; need help!
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<blockquote data-quote="Spatzimaus" data-source="post: 2086009" data-attributes="member: 3051"><p>That's basically what we have. All materials are classified as "Hard" (plate-like), "Flexible" (chain-like), or "Soft" (leather or cloth). In general, the bonuses of Hard armors are larger than the others, while Soft have fewer limitations on MaxDEX and ACP. Each armor is tied to one or two of these; Plate armor requires a Hard material, Chainmail requires a Flexible. Scale Mail can be made with either Hard or Flexible; realistically it's half-and-half, but to keep things simple you choose one "dominant" material and assume the rest of the armor is meant to support that material. I mean really, when you're willing to pay 200 times the normal cost to get armor made out of True Mitril, it's not like you can't afford to splurge on some nice padding underneath, even if it doesn't really change the total cost of the armor.</p><p></p><p>While it might SEEM complex, all of the complexity is handled at the moment you assemble the armor. Once you know what armor/shield type you want, you check to see if the material you want can work for that (for instance, you can't make a Breastplate out of the Flexible dragonhide, you need full Hard dragonscale for that), then just add the listed bonuses and you're done. Assuming the Craft check succeeds, of course. If you're buying something from a store, you don't even need to worry about that, you can just write down the final stats and go. The nice part of this is that it makes high-end weapon/armor shops a bit more interesting, and it REALLY pays to have someone in the group with good Craft skills.</p><p></p><p>We've also come up with resource extraction rules, too. That way, when someone asks how much dragonhide they can get off of a 24-HD red dragon, the DM can quickly answer. I've posted this before, somewhere on this board, although I could probably track it down if need be.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2086009, member: 3051"] That's basically what we have. All materials are classified as "Hard" (plate-like), "Flexible" (chain-like), or "Soft" (leather or cloth). In general, the bonuses of Hard armors are larger than the others, while Soft have fewer limitations on MaxDEX and ACP. Each armor is tied to one or two of these; Plate armor requires a Hard material, Chainmail requires a Flexible. Scale Mail can be made with either Hard or Flexible; realistically it's half-and-half, but to keep things simple you choose one "dominant" material and assume the rest of the armor is meant to support that material. I mean really, when you're willing to pay 200 times the normal cost to get armor made out of True Mitril, it's not like you can't afford to splurge on some nice padding underneath, even if it doesn't really change the total cost of the armor. While it might SEEM complex, all of the complexity is handled at the moment you assemble the armor. Once you know what armor/shield type you want, you check to see if the material you want can work for that (for instance, you can't make a Breastplate out of the Flexible dragonhide, you need full Hard dragonscale for that), then just add the listed bonuses and you're done. Assuming the Craft check succeeds, of course. If you're buying something from a store, you don't even need to worry about that, you can just write down the final stats and go. The nice part of this is that it makes high-end weapon/armor shops a bit more interesting, and it REALLY pays to have someone in the group with good Craft skills. We've also come up with resource extraction rules, too. That way, when someone asks how much dragonhide they can get off of a 24-HD red dragon, the DM can quickly answer. I've posted this before, somewhere on this board, although I could probably track it down if need be. [/QUOTE]
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