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D&D Older Editions, OSR, & D&D Variants
Reworking 3e armour; need help!
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<blockquote data-quote="Spatzimaus" data-source="post: 2093030" data-attributes="member: 3051"><p>I'll attach the Excel file I use, but the problem is that it's intricately tied into some house rules I use; the table refers to item enchantments that aren't in any of the standard books (all the ones with a * next to them). So you'd probably just make up your own or insert something similar.</p><p></p><p>I need to explain the Cost Reduction columns: One of the ways I wanted to make materials useful was to make them bond to magic better. If the weapon/armor includes one of the enchantments listed in this entry, the total enchantment price of the item is reduced by +1; you can only get this bonus once per item, even if the material lists several enchantments. Feel free to dump this if you don't like the concept, and raise the material's stats a bit to compensate.</p><p></p><p>If a weapon includes a DR(X) entry, those are the types it bypasses.</p><p></p><p>Under this system, there's no separate "Masterwork". You take the normal DC of the non-masterwork item (12/15/18 for weapons, AC-based for armors), add the DC modifier for the material, adjust the price based on the listed gp/lb, and do a single Craft check. There's a bit more to it than that, but the other rules are their own topic.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2093030, member: 3051"] I'll attach the Excel file I use, but the problem is that it's intricately tied into some house rules I use; the table refers to item enchantments that aren't in any of the standard books (all the ones with a * next to them). So you'd probably just make up your own or insert something similar. I need to explain the Cost Reduction columns: One of the ways I wanted to make materials useful was to make them bond to magic better. If the weapon/armor includes one of the enchantments listed in this entry, the total enchantment price of the item is reduced by +1; you can only get this bonus once per item, even if the material lists several enchantments. Feel free to dump this if you don't like the concept, and raise the material's stats a bit to compensate. If a weapon includes a DR(X) entry, those are the types it bypasses. Under this system, there's no separate "Masterwork". You take the normal DC of the non-masterwork item (12/15/18 for weapons, AC-based for armors), add the DC modifier for the material, adjust the price based on the listed gp/lb, and do a single Craft check. There's a bit more to it than that, but the other rules are their own topic. [/QUOTE]
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