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General Tabletop Discussion
*Dungeons & Dragons
Reworking Answering. Or, would you allow an item to give a Legendary Action?
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<blockquote data-quote="Quartz" data-source="post: 7560267" data-attributes="member: 40552"><p>I was voting in the Survivor Swords thread and down-voted the Sword of Answering, but I remembered the original Sword of Answering, Fragarach (?) and thought about how to better implement the answering power in 5E. Using Legendary Actions seems the obvious way.</p><p></p><p>So:</p><p></p><p>Weapon Property: Answering.</p><p></p><p>This property grants no bonus to hit or damage, but does make the weapon magical. </p><p></p><p>If not Attuned, this weapon property allows the wielder the use of the Battlemaster's Riposte manoeuvre (PHB p74) once per Short Rest. This manoeuvre uses (but does not consume) the wielder's superiority die, d6 otherwise (q.v. Martial Adept).</p><p></p><p>If Attuned, when the weapon is wielded, immediately after an enemy within reach has has dealt damage to the wielder, as a Legendary Action, the wielder may make a basic melee attack against that enemy using a Riposte manoeuvre (PHB p74). If a weapon has more than one attack method (e.g. polearms have the blade and the butt) then the wielder may choose the method. This manoeuvre uses (but does not consume) the wielder's superiority die, d6 otherwise (q.v. Martial Adept). This damage ignores any damage resistance or immunity. The wielder may use this Legendary Action a maximum of three times per round.</p><p></p><p>More potent weapons may let you make the Riposte at a bonus, Advantage, or both.</p><p></p><p>What do you think? What about other items and powers? For example a Shield of Rejection might grant the Legendary Action of a Pushing Attack.</p></blockquote><p></p>
[QUOTE="Quartz, post: 7560267, member: 40552"] I was voting in the Survivor Swords thread and down-voted the Sword of Answering, but I remembered the original Sword of Answering, Fragarach (?) and thought about how to better implement the answering power in 5E. Using Legendary Actions seems the obvious way. So: Weapon Property: Answering. This property grants no bonus to hit or damage, but does make the weapon magical. If not Attuned, this weapon property allows the wielder the use of the Battlemaster's Riposte manoeuvre (PHB p74) once per Short Rest. This manoeuvre uses (but does not consume) the wielder's superiority die, d6 otherwise (q.v. Martial Adept). If Attuned, when the weapon is wielded, immediately after an enemy within reach has has dealt damage to the wielder, as a Legendary Action, the wielder may make a basic melee attack against that enemy using a Riposte manoeuvre (PHB p74). If a weapon has more than one attack method (e.g. polearms have the blade and the butt) then the wielder may choose the method. This manoeuvre uses (but does not consume) the wielder's superiority die, d6 otherwise (q.v. Martial Adept). This damage ignores any damage resistance or immunity. The wielder may use this Legendary Action a maximum of three times per round. More potent weapons may let you make the Riposte at a bonus, Advantage, or both. What do you think? What about other items and powers? For example a Shield of Rejection might grant the Legendary Action of a Pushing Attack. [/QUOTE]
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Community
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Reworking Answering. Or, would you allow an item to give a Legendary Action?
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