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Reworking Answering. Or, would you allow an item to give a Legendary Action?
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<blockquote data-quote="Bacon Bits" data-source="post: 7561639" data-attributes="member: 6777737"><p>It means that you're still required to pick between, say, casting <em>shield</em> or taking an opportunity attack or using uncanny dodge and gaining the benefit of Answering. Like I said, it's how the DMG words the "Mark" optional rule. It makes the effect free and repeatable and you can still use your reaction, but you've still got to reserve your reaction for it if you want the benefit.</p><p></p><p></p><p></p><p></p><p>Unless you're going to use multiple items that grant legendary actions, it's not really meaningful to spend the time to categorize them and define their use. Do you really intend to do that? I don't really like the idea of magic items creating <em>yet another</em> action for the PC action economy. First of all, too many players already worry about having meaningful bonus actions. Second of all, legendary actions exist so solo monsters can provide a meaningful threat against a group of PCs.</p><p></p><p>Also, I would argue that any magic item that needs to list a page number in it's description to pull in rules from elsewhere is already cumbersome. Yeah, riposte is a lot more flavorful, but in actual play I don't want to stop to look at the PHB to figure out how to resolve it. Even if you included the wording for riposte, I don't think I would want it to be that way. A standard attack is so much easier and is 90% of the power of the effect. I really don't want that extra die roll in there.</p><p></p><p></p><p></p><p></p><p>It was supposed to be Fragarach, so I made it powerful enough for a relic or artifact. If you want to limit it, it's easy enough to add it in. You can specify, "The weapon can retaliate in this fashion no more than three times in one hour/rest," or, "The weapon will retaliate against multiple attacks, but it will never retaliate against the same attacker more than once each turn."</p><p></p><p></p><p></p><p></p><p>Hm. I don't know if I care for that, actually. I understand that by making it a riposte and not a basic attack that it makes it worthwhile over a legendary creature's normal basic attack, but it feels like the weapon then doesn't benefit the legendary creature nearly as much as a PC. Again, remember that the legendary actions are there to make the creature more of a solo threat than they otherwise would be. I'd fully expect a legendary creature with an answering blade to get the full benefits of <em>both</em> in order to be as threatening as they ought to be.</p><p></p><p>In that case I could see saying that the riposte is something only available to creatures that already have legendary actions. I don't see why a PC who picks up the sword would get legendary actions and riposte. There's no reason that the PCs should automatically get identical effects from magic items that NPCs do. I could see Orcus getting an additional special legendary action if he was using the Wand of Orcus because that's a legendary combination, but I would expect that to be something unique to those two individuals. If the PCs face Manannan mac Lir with Fragarach, I'd certainly expect he'd be able to do some awe inspiring feats with it that the PCs couldn't. An NPC who has possessed an Answering blade for years and years and trained in it's use to the point of specialization might also be able to do things with it that the PCs simply couldn't.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7561639, member: 6777737"] It means that you're still required to pick between, say, casting [I]shield[/I] or taking an opportunity attack or using uncanny dodge and gaining the benefit of Answering. Like I said, it's how the DMG words the "Mark" optional rule. It makes the effect free and repeatable and you can still use your reaction, but you've still got to reserve your reaction for it if you want the benefit. Unless you're going to use multiple items that grant legendary actions, it's not really meaningful to spend the time to categorize them and define their use. Do you really intend to do that? I don't really like the idea of magic items creating [I]yet another[/I] action for the PC action economy. First of all, too many players already worry about having meaningful bonus actions. Second of all, legendary actions exist so solo monsters can provide a meaningful threat against a group of PCs. Also, I would argue that any magic item that needs to list a page number in it's description to pull in rules from elsewhere is already cumbersome. Yeah, riposte is a lot more flavorful, but in actual play I don't want to stop to look at the PHB to figure out how to resolve it. Even if you included the wording for riposte, I don't think I would want it to be that way. A standard attack is so much easier and is 90% of the power of the effect. I really don't want that extra die roll in there. It was supposed to be Fragarach, so I made it powerful enough for a relic or artifact. If you want to limit it, it's easy enough to add it in. You can specify, "The weapon can retaliate in this fashion no more than three times in one hour/rest," or, "The weapon will retaliate against multiple attacks, but it will never retaliate against the same attacker more than once each turn." Hm. I don't know if I care for that, actually. I understand that by making it a riposte and not a basic attack that it makes it worthwhile over a legendary creature's normal basic attack, but it feels like the weapon then doesn't benefit the legendary creature nearly as much as a PC. Again, remember that the legendary actions are there to make the creature more of a solo threat than they otherwise would be. I'd fully expect a legendary creature with an answering blade to get the full benefits of [I]both[/I] in order to be as threatening as they ought to be. In that case I could see saying that the riposte is something only available to creatures that already have legendary actions. I don't see why a PC who picks up the sword would get legendary actions and riposte. There's no reason that the PCs should automatically get identical effects from magic items that NPCs do. I could see Orcus getting an additional special legendary action if he was using the Wand of Orcus because that's a legendary combination, but I would expect that to be something unique to those two individuals. If the PCs face Manannan mac Lir with Fragarach, I'd certainly expect he'd be able to do some awe inspiring feats with it that the PCs couldn't. An NPC who has possessed an Answering blade for years and years and trained in it's use to the point of specialization might also be able to do things with it that the PCs simply couldn't. [/QUOTE]
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Reworking Answering. Or, would you allow an item to give a Legendary Action?
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