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General Tabletop Discussion
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Reworking class builds for other classes
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<blockquote data-quote="thanson02" data-source="post: 7080361" data-attributes="member: 6801619"><p>Hey everyone.</p><p></p><p>Recently, my wife and I were talking about the Artificer class for 4E and she loves it, but wishes that the class received more love from WotC. We were brainstorming character ideas and one of the things she wanted to do was make an artificer character that has a mechanical construct as a companion. So far, strait forward and easy to do.</p><p></p><p>Then she decided she wanted to use it in combat....</p><p></p><p>We talked about options, but ultimately, she wants a Beastmaster Ranger who is an Artificer and has a swarm monster construct, not animals. So we figured, why not try a homebrew and see how it goes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> We are in the process of reskinning the Beastmaster Ranger to be an artificer. I have never played with the Beastmaster, but I have heard that that it is the weakest of the ranger builds. Also, it sounds like my wife wants to have the build act more like a controller then a striker or a leader.</p><p></p><p>Most of my homebrewing has been on the DM side, so this is the first real rework I have done on the players side. I was wondering if there were any pointers folks had for the rework of the build so it worked with the Artificer.</p></blockquote><p></p>
[QUOTE="thanson02, post: 7080361, member: 6801619"] Hey everyone. Recently, my wife and I were talking about the Artificer class for 4E and she loves it, but wishes that the class received more love from WotC. We were brainstorming character ideas and one of the things she wanted to do was make an artificer character that has a mechanical construct as a companion. So far, strait forward and easy to do. Then she decided she wanted to use it in combat.... We talked about options, but ultimately, she wants a Beastmaster Ranger who is an Artificer and has a swarm monster construct, not animals. So we figured, why not try a homebrew and see how it goes. :) We are in the process of reskinning the Beastmaster Ranger to be an artificer. I have never played with the Beastmaster, but I have heard that that it is the weakest of the ranger builds. Also, it sounds like my wife wants to have the build act more like a controller then a striker or a leader. Most of my homebrewing has been on the DM side, so this is the first real rework I have done on the players side. I was wondering if there were any pointers folks had for the rework of the build so it worked with the Artificer. [/QUOTE]
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