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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reworking Dailies into something more Inspired
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<blockquote data-quote="eriktheguy" data-source="post: 5095364" data-attributes="member: 83662"><p>You could put 'resting points' in your adventures. These are places where rest is easy to take. When you take a short rest at a resting point, roll a d6 for each daily power, and recharge on a (I don't know? 5?). You cannot use the same resting point in this way again until you take an extended rest.</p><p></p><p>Resting points can be any sort of place where rest is obviously safer and more comfortable than 'chilling in the dungeon for 5 minutes'. A pleasant freshwater spring surrounded in edible fungi in the filthy underdark, a quiet pub in a dangerous city, a vacant cottage in the haunted forest.</p><p></p><p>Resting points can be spontaneous (after you noticed the players taking their time talking and enjoying themselves in a pub, you inform them that they gain the benefits of a resting point) or the players can search for them intentionally (23 on your nature check? "You find a peaceful grove well guarded by tall trees", or, "You track down a kill a fat hog, and prepare a meal of mouthwatering bacon for the party. 18 on your streetwise check? "You know a place in town where the drinks are to die for and the chat is good too".)</p><p>These sorts of resting points add to the campaign because they encourage players to role-play in normally low-action zones, develop characters by socializing, or use their skills to benefit the party.</p><p>Another advantage is that you can control when they get to recharge dailies. ("Nah, they're stalking through the desert, they should know to conserve their Dailies!")</p><p></p><p>Holy $h!^! I've got to write this down somewhere!</p><p></p><p>You could also drop potions of 'recover a daily'. This is less of a fix because it encourages spamming their best daily and they will always be hesitant to use the potion. You could drop potions of 'roll d6 for each daily, recharge on x'. I would make potions rare and time-limited ("The priestess blesses several vials of water and hands one to each of you, saying that the magic will bolster your spirits and renew your strength, but will fade after one fortnight").</p><p></p><p>Edit: Resting points could replace milestones for action point recharge</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5095364, member: 83662"] You could put 'resting points' in your adventures. These are places where rest is easy to take. When you take a short rest at a resting point, roll a d6 for each daily power, and recharge on a (I don't know? 5?). You cannot use the same resting point in this way again until you take an extended rest. Resting points can be any sort of place where rest is obviously safer and more comfortable than 'chilling in the dungeon for 5 minutes'. A pleasant freshwater spring surrounded in edible fungi in the filthy underdark, a quiet pub in a dangerous city, a vacant cottage in the haunted forest. Resting points can be spontaneous (after you noticed the players taking their time talking and enjoying themselves in a pub, you inform them that they gain the benefits of a resting point) or the players can search for them intentionally (23 on your nature check? "You find a peaceful grove well guarded by tall trees", or, "You track down a kill a fat hog, and prepare a meal of mouthwatering bacon for the party. 18 on your streetwise check? "You know a place in town where the drinks are to die for and the chat is good too".) These sorts of resting points add to the campaign because they encourage players to role-play in normally low-action zones, develop characters by socializing, or use their skills to benefit the party. Another advantage is that you can control when they get to recharge dailies. ("Nah, they're stalking through the desert, they should know to conserve their Dailies!") Holy $h!^! I've got to write this down somewhere! You could also drop potions of 'recover a daily'. This is less of a fix because it encourages spamming their best daily and they will always be hesitant to use the potion. You could drop potions of 'roll d6 for each daily, recharge on x'. I would make potions rare and time-limited ("The priestess blesses several vials of water and hands one to each of you, saying that the magic will bolster your spirits and renew your strength, but will fade after one fortnight"). Edit: Resting points could replace milestones for action point recharge [/QUOTE]
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Reworking Dailies into something more Inspired
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