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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reworking Dailies into something more Inspired
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<blockquote data-quote="eriktheguy" data-source="post: 5096039" data-attributes="member: 83662"><p>Garathos, as long as we are messing up daily powers, why should we make them daily in any way at all? Would it be fair to stop refreshing daily powers on a daily basis, and instead require the players to become 'inspired' to regain their inspired powers? Hey, you said you wanted something new!</p><p>Lets say that extended rests no longer recover every daily power. Only ending an adventure and resting in town for a longer time offers this sort of recovery. Players start each new adventure with their 'inspired powers' refreshed. Rather than action points and daily powers being daily resources, action points and inspired powers are resources to be used throughout an entire adventure.</p><p></p><p>My brother dug up some old 'Werewolf, the Apocalypse' books of his that dealt with a statistic called Willpower. Willpower was a pool of points you could use to gain a bonus to any roll. The pool only refreshed when you</p><p>-end an adventure</p><p>-achieve special success</p><p>-fulfill something important to your character</p><p>I think we are going for something similar to this.</p><p></p><p></p><p>Since inspired powers need to be a bit more available to characters than Willpower in Werewolf, a system for inspired powers would have to offer more options to recover spells. So far we have:</p><p>-Start a new adventure: reset action points to 1 and completely refresh inspired powers</p><p>-Extended rest: all players gain an action point if they have none, and roll to refresh inspired powers on a 5 or higher</p><p>-Peaceful rest (find an unusually fun, peaceful or secure place for a short rest): all present players gain an action point and roll to refresh inspired powers on a 5 or higher</p><p>-Morale boost (achieve a major quest goal or succeed at a triumphant act): all present players gain an action point and roll to refresh inspired powers on a 4 or higher</p><p>-Personal inspiration (find, realize, or do something highly relevant to your character): affected players gain an action point and roll to refresh inspirational powers on a 4 or higher</p><p></p><p>If we stop refreshing dailies completely when players sleep, they have more incentive to push for longer adventuring days. If we don't force players with saved up action points to 'refresh' when they sleep, the adventure seems more like one continuous story during which players can save up resources for the final confrontation.</p><p>I should mention that I allow multiple action points per combat (one bonus action per round limit)</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5096039, member: 83662"] Garathos, as long as we are messing up daily powers, why should we make them daily in any way at all? Would it be fair to stop refreshing daily powers on a daily basis, and instead require the players to become 'inspired' to regain their inspired powers? Hey, you said you wanted something new! Lets say that extended rests no longer recover every daily power. Only ending an adventure and resting in town for a longer time offers this sort of recovery. Players start each new adventure with their 'inspired powers' refreshed. Rather than action points and daily powers being daily resources, action points and inspired powers are resources to be used throughout an entire adventure. My brother dug up some old 'Werewolf, the Apocalypse' books of his that dealt with a statistic called Willpower. Willpower was a pool of points you could use to gain a bonus to any roll. The pool only refreshed when you -end an adventure -achieve special success -fulfill something important to your character I think we are going for something similar to this. Since inspired powers need to be a bit more available to characters than Willpower in Werewolf, a system for inspired powers would have to offer more options to recover spells. So far we have: -Start a new adventure: reset action points to 1 and completely refresh inspired powers -Extended rest: all players gain an action point if they have none, and roll to refresh inspired powers on a 5 or higher -Peaceful rest (find an unusually fun, peaceful or secure place for a short rest): all present players gain an action point and roll to refresh inspired powers on a 5 or higher -Morale boost (achieve a major quest goal or succeed at a triumphant act): all present players gain an action point and roll to refresh inspired powers on a 4 or higher -Personal inspiration (find, realize, or do something highly relevant to your character): affected players gain an action point and roll to refresh inspirational powers on a 4 or higher If we stop refreshing dailies completely when players sleep, they have more incentive to push for longer adventuring days. If we don't force players with saved up action points to 'refresh' when they sleep, the adventure seems more like one continuous story during which players can save up resources for the final confrontation. I should mention that I allow multiple action points per combat (one bonus action per round limit) [/QUOTE]
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Reworking Dailies into something more Inspired
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