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Reworking Favored Enemy and 'Precision' damage
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<blockquote data-quote="Kerrick" data-source="post: 4161406" data-attributes="member: 4722"><p>While I agree that certain creatures that are currently immune to crits/sneaks probably shouldn't be, I think this system entails a little too much math. Most relevant Knowledge skills are cross-class for rogues; between Knowledge (dungeoneering and (nature), rangers have most of the creature types covered, but Knowledge (local) is useless for creature information.</p><p></p><p>What I did is change fortification - instead of a percentage chance of immunity, it reduces the crit multiplier and dice of sneak attack. So Light is -1 step or -5 dice; Medium is -2 steps or -10 dice; and Heavy is -3 steps or -15 dice. Creatures that are currently immune to crits/sneaks now have fortification - plants have light, undead and constructs have medium, and oozes have heavy (which, until you hit near-epic, is still immunity for all intents and purposes).</p><p></p><p>Getting back to ranger FE - that ability could definitely use a little sprucing up. I was just thinking of revamping the class to give it more FE abilities, based on <a href="http://shtar.pbwiki.com/Hunter" target="_blank">the Hunter PrC</a> - tone down the Su abilities, but do something similar - bonuses to Track if he has a body part, the ability to bypass DR if he has some blood, etc.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4161406, member: 4722"] While I agree that certain creatures that are currently immune to crits/sneaks probably shouldn't be, I think this system entails a little too much math. Most relevant Knowledge skills are cross-class for rogues; between Knowledge (dungeoneering and (nature), rangers have most of the creature types covered, but Knowledge (local) is useless for creature information. What I did is change fortification - instead of a percentage chance of immunity, it reduces the crit multiplier and dice of sneak attack. So Light is -1 step or -5 dice; Medium is -2 steps or -10 dice; and Heavy is -3 steps or -15 dice. Creatures that are currently immune to crits/sneaks now have fortification - plants have light, undead and constructs have medium, and oozes have heavy (which, until you hit near-epic, is still immunity for all intents and purposes). Getting back to ranger FE - that ability could definitely use a little sprucing up. I was just thinking of revamping the class to give it more FE abilities, based on [url=http://shtar.pbwiki.com/Hunter]the Hunter PrC[/url] - tone down the Su abilities, but do something similar - bonuses to Track if he has a body part, the ability to bypass DR if he has some blood, etc. [/QUOTE]
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Reworking Favored Enemy and 'Precision' damage
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