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Reworking feats?
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<blockquote data-quote="Siberys" data-source="post: 6118451" data-attributes="member: 30619"><p>In my current game, I have a large document that lists every feat that any of my players qualify for. I do this because I play with people not as up on the game as myself; I don't have access to either CB; and I houserule enough that it wouldn't help to have those. For my current game, this is fine, though as the PCs level it will be work-intensive to maintain. I console myself with the thought that creating something that could meaningfully track whatever feats a PC qualifies for would be an extremely time-intensive endeavor.</p><p></p><p>So, with my mind turned toward possible future campaigns, I'm trying to devise a way to make feats less cumbersome that doesn't involve so dramatic an amount of work. I'm thinking of some combination of the following ideas; what do you all think?</p><p></p><p>- Go Gamma World and blanket-replace feats with + 1/2 Level to damage.</p><p>- Cull the feat list, keeping only certain kinds of feats (major categories like divinity, multiclass, or familiar; "basics" like Skill Training or Durable, &c.)</p><p>- Combine the prior two options; have a culled feat list along with a "default feat tree" that replicates the half-level to damage option.</p><p>- Reduce the rate of feat gain, whether with pre-selected feats or a partial-replace with the Gamma World option.</p><p>- Give certain feats as bonus feats at certain levels (Expertise and defense feats are the likely candidates here).</p><p>- Create "Feat Trees" that you choose instead of individual feats, a la Gamma World's backgrounds or how feats were at one point organized in Next.</p><p></p><p>I'm currently thinking; free expertise at 1st level, free defense at some later level, halve feat gain, +1/4 level to damage, and perform a major feat culling.</p><p></p><p>The only other option (aside from accepting the existing system, of course) is locating a (probably illegal) copy of the offline CB and spending a /lot/ of time buried in XML. I hope you can all forgive me for not wanting to go that route. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Siberys, post: 6118451, member: 30619"] In my current game, I have a large document that lists every feat that any of my players qualify for. I do this because I play with people not as up on the game as myself; I don't have access to either CB; and I houserule enough that it wouldn't help to have those. For my current game, this is fine, though as the PCs level it will be work-intensive to maintain. I console myself with the thought that creating something that could meaningfully track whatever feats a PC qualifies for would be an extremely time-intensive endeavor. So, with my mind turned toward possible future campaigns, I'm trying to devise a way to make feats less cumbersome that doesn't involve so dramatic an amount of work. I'm thinking of some combination of the following ideas; what do you all think? - Go Gamma World and blanket-replace feats with + 1/2 Level to damage. - Cull the feat list, keeping only certain kinds of feats (major categories like divinity, multiclass, or familiar; "basics" like Skill Training or Durable, &c.) - Combine the prior two options; have a culled feat list along with a "default feat tree" that replicates the half-level to damage option. - Reduce the rate of feat gain, whether with pre-selected feats or a partial-replace with the Gamma World option. - Give certain feats as bonus feats at certain levels (Expertise and defense feats are the likely candidates here). - Create "Feat Trees" that you choose instead of individual feats, a la Gamma World's backgrounds or how feats were at one point organized in Next. I'm currently thinking; free expertise at 1st level, free defense at some later level, halve feat gain, +1/4 level to damage, and perform a major feat culling. The only other option (aside from accepting the existing system, of course) is locating a (probably illegal) copy of the offline CB and spending a /lot/ of time buried in XML. I hope you can all forgive me for not wanting to go that route. :P [/QUOTE]
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