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General Tabletop Discussion
*Pathfinder & Starfinder
Reworking HS1: The Slaying Stone
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<blockquote data-quote="Pentius" data-source="post: 5627472" data-attributes="member: 6676736"><p>I am about to begin DMing for a new group, and intend to run them through a module to start things off. I am planning to use my favorite low level 4e module, HS1: The Slaying Stone. However, I am also planning to set the campaign in my own homebrew world, which doesn't always mesh with PoL assumptions. </p><p></p><p>In that light, I am looking to change some things, mainly the races involved. The module as printed is a story of a Human town taken over by Goblinoids and also inhabited by Kobolds, beset by Orcish mercenaries and also housing a Dragon, for some reason. The kobolds should fit well enough, so they'll stay. The mercenaries are going to be switched to a more mixed race force of predominantly humans and half-orcs, so I have them figured out. The goblins and dragon are left. Goblins aren't going to be terribly prevalent in the part of the world where this is going to take place, and I'd like to avoid the more common tropes of what constitute good guy and bad guy races, so they need a change, but I'm not sure to what. Dragons are rare to the point that they are commonly thought extinct in this world, so the dragon has to go, too.</p><p></p><p>Making suggestions for these might be unwieldy, since I don't really want to turn this into a "My Homebrew World" thread, but I was hoping you guys might throw ideas at me until some stick.</p></blockquote><p></p>
[QUOTE="Pentius, post: 5627472, member: 6676736"] I am about to begin DMing for a new group, and intend to run them through a module to start things off. I am planning to use my favorite low level 4e module, HS1: The Slaying Stone. However, I am also planning to set the campaign in my own homebrew world, which doesn't always mesh with PoL assumptions. In that light, I am looking to change some things, mainly the races involved. The module as printed is a story of a Human town taken over by Goblinoids and also inhabited by Kobolds, beset by Orcish mercenaries and also housing a Dragon, for some reason. The kobolds should fit well enough, so they'll stay. The mercenaries are going to be switched to a more mixed race force of predominantly humans and half-orcs, so I have them figured out. The goblins and dragon are left. Goblins aren't going to be terribly prevalent in the part of the world where this is going to take place, and I'd like to avoid the more common tropes of what constitute good guy and bad guy races, so they need a change, but I'm not sure to what. Dragons are rare to the point that they are commonly thought extinct in this world, so the dragon has to go, too. Making suggestions for these might be unwieldy, since I don't really want to turn this into a "My Homebrew World" thread, but I was hoping you guys might throw ideas at me until some stick. [/QUOTE]
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Reworking HS1: The Slaying Stone
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