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Community
General Tabletop Discussion
*Dungeons & Dragons
Reworking movement and positioning
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<blockquote data-quote="Brotton Goodfellow" data-source="post: 9872569" data-attributes="member: 6812740"><p>I’m tinkering around with positioning and movement rules in combat encounters and am wondering if anyone else has experience with doing so as well. </p><p></p><p>My main design goal was to make being close to an opponent or multiple opponents stickier and dangerous without bogging down play or being too brutal. </p><p></p><p>I’ve come up with two ideas that might serve my purpose but am curious to know if anyone has tried doing something similar. </p><p></p><p>1. If you are adjacent to an opponent, you cannot move out of their reach unless you take the disengage action. </p><p>2. If two or more enemies are adjacent to you they are Outmaneuvering you. For each adjacent enemy, a +1 is added to all damage rolls against you.</p><ul> <li data-xf-list-type="ul">To negate the outmaneuvered condition, one or more of your allies has to be adjacent to both you and an enemy that is adjacent to you </li> <li data-xf-list-type="ul">Taking the Dodge action also negates the Outmaneuvered condition</li> </ul><p>I think this achieves a few things. It makes scrums a little more tactical without slowing the pace of each round down with multiple attack rolls, and it makes being surrounded/outnumbered worse without being cheesy. I also now see shoving and grappling being more useful, as they both could be used to free up space or get a better position. </p><p></p><p>I’d loved to hear anyone’s thoughts on this. Haven’t tested it out yet, but I feel like it could work for my table.</p></blockquote><p></p>
[QUOTE="Brotton Goodfellow, post: 9872569, member: 6812740"] I’m tinkering around with positioning and movement rules in combat encounters and am wondering if anyone else has experience with doing so as well. My main design goal was to make being close to an opponent or multiple opponents stickier and dangerous without bogging down play or being too brutal. I’ve come up with two ideas that might serve my purpose but am curious to know if anyone has tried doing something similar. 1. If you are adjacent to an opponent, you cannot move out of their reach unless you take the disengage action. 2. If two or more enemies are adjacent to you they are Outmaneuvering you. For each adjacent enemy, a +1 is added to all damage rolls against you. [LIST] [*]To negate the outmaneuvered condition, one or more of your allies has to be adjacent to both you and an enemy that is adjacent to you [*]Taking the Dodge action also negates the Outmaneuvered condition [/LIST] I think this achieves a few things. It makes scrums a little more tactical without slowing the pace of each round down with multiple attack rolls, and it makes being surrounded/outnumbered worse without being cheesy. I also now see shoving and grappling being more useful, as they both could be used to free up space or get a better position. I’d loved to hear anyone’s thoughts on this. Haven’t tested it out yet, but I feel like it could work for my table. [/QUOTE]
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Reworking movement and positioning
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