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Community
General Tabletop Discussion
*Dungeons & Dragons
Reworking movement and positioning
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<blockquote data-quote="aco175" data-source="post: 9872743" data-attributes="member: 27385"><p>I'm always a fan of making rules that are easy and as simple as they need to be. </p><p></p><p>I'm not sure why you cannot move out of an opponents reach unless you take the disengage action? This takes your action and limits you doing anything like attacking. The current way of allowing this gives the bad guy a attack of opportunity at the cost of you keeping your action. Maybe you want to run past a bad guy to attack the caster in the back or to position yourself near the big bad. Simply not allowing the PC to move unless they wish to disengage seems off and takes away player choice. There should be choice but at cost which seems to be what we have now. I would not change it.</p><p></p><p>I do not have problems with granting bad guy that gang up on a PC additional damage. The +1 per monster is ok but does not seem like it scales at higher levels. 4 goblins on the fighter at level 1 granting +4 damage for each hit is a big deal compared to 4 ogres attacking a 10th level fighter and only getting +4 damage to all hits. Not sure on the fix to this. Maybe a +1 to-hit for each monster instead of damage? Maybe this gets closer to the flanking rules than many like though.</p></blockquote><p></p>
[QUOTE="aco175, post: 9872743, member: 27385"] I'm always a fan of making rules that are easy and as simple as they need to be. I'm not sure why you cannot move out of an opponents reach unless you take the disengage action? This takes your action and limits you doing anything like attacking. The current way of allowing this gives the bad guy a attack of opportunity at the cost of you keeping your action. Maybe you want to run past a bad guy to attack the caster in the back or to position yourself near the big bad. Simply not allowing the PC to move unless they wish to disengage seems off and takes away player choice. There should be choice but at cost which seems to be what we have now. I would not change it. I do not have problems with granting bad guy that gang up on a PC additional damage. The +1 per monster is ok but does not seem like it scales at higher levels. 4 goblins on the fighter at level 1 granting +4 damage for each hit is a big deal compared to 4 ogres attacking a 10th level fighter and only getting +4 damage to all hits. Not sure on the fix to this. Maybe a +1 to-hit for each monster instead of damage? Maybe this gets closer to the flanking rules than many like though. [/QUOTE]
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Reworking movement and positioning
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