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Community
General Tabletop Discussion
*Dungeons & Dragons
Reworking movement and positioning
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<blockquote data-quote="Li Shenron" data-source="post: 9874117" data-attributes="member: 1465"><p>IMXP combat is "sticky" enough due to OA, and house rule 1. would have minimal effect in my games because everyone already takes Disengage to move away without provoking OA.</p><p></p><p>House rule 2 makes being in melee even worse, it might encourage more allies to join melee to negate the condition but it might also instead encourage even more disengaging. Also, it is already giving me headaches trying to think how 2 enemies maybe be both adjacent to you but at 180 degrees, which on a square grid means an ally <em>cannot</em> place themself as adjacent to both you and one enemy at the same time...</p><p></p><p>If you really want to make melee "sticky", do not allow the Disengage action. Even more sticky? Make it so that a successful OA also stops movement.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9874117, member: 1465"] IMXP combat is "sticky" enough due to OA, and house rule 1. would have minimal effect in my games because everyone already takes Disengage to move away without provoking OA. House rule 2 makes being in melee even worse, it might encourage more allies to join melee to negate the condition but it might also instead encourage even more disengaging. Also, it is already giving me headaches trying to think how 2 enemies maybe be both adjacent to you but at 180 degrees, which on a square grid means an ally [I]cannot[/I] place themself as adjacent to both you and one enemy at the same time... If you really want to make melee "sticky", do not allow the Disengage action. Even more sticky? Make it so that a successful OA also stops movement. [/QUOTE]
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Reworking movement and positioning
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