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Reworking Racial Paragons
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<blockquote data-quote="Jaerom Darkwind" data-source="post: 1608788" data-attributes="member: 20059"><p><strong>Elves, Dwarves, and Gnomes</strong></p><p></p><p>Dwarves are a cool race; I envision them as being rather similar to Klingons in customs and culture. Dwarves were pretty good for 1st level, but to give them a little nudge I gave them tower shield proficiency. I was unsure what to give them at higher levels, so I turned to the race itself, and discovered that the issue of dwarven racial enemies hadn’t been touched, and that there were still a lot of limits on their Darkvision. So here is the dwarf paragon class, probably the least altered of all of them.</p><p></p><p><u><strong><span style="font-size: 12px"><span style="color: teal">DWARF PARAGON (Dwarf)</span></span></strong></u></p><p></p><p><strong>Alignment:</strong> Any lawful.</p><p><strong>HD:</strong> d10.</p><p></p><p>[code][b] Fort Ref Will</p><p>[u]Lvl BAB Save Save Save Special [/u][/b]</p><p>1st +1 +2 +0 +2 Craft expertise, improved stonecunning, poison save bonus</p><p>2nd +2 +3 +0 +3 Improved darkvision, save bonus</p><p>3rd +3 +3 +1 +3 Ability boost (Str +2)</p><p>4th +4 +4 +1 +4 Greater darkvision, racial enemy</p><p>5th +5 +4 +1 +4 Ability boost (Con +2)[/code]<strong><span style="font-size: 12px"><span style="color: teal">Class Skills</span></span></strong></p><p>The dwarf paragon’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (dungeoneering) (Int), Profession (Wis), Search (Int), Sense Motive (Wis), and Survival (Wis).</p><p></p><p><strong>Skill Points at 1st Level: </strong>(2 + Int modifier) x 4.</p><p><strong>Skill Points at Higher Levels: </strong>2 + Int modifier.</p><p></p><p><strong><span style="font-size: 12px"><span style="color: teal">Class Features</span></span></strong></p><p>All of the following are class features of the dwarf paragon.</p><p></p><p><strong>Weapon and Armor Proficiency: </strong>Dwarf paragons are proficient with all simple and martial weapons; with light, medium, and heavy armor; and with shields, including tower shields.</p><p></p><p><strong>Craft Expertise: </strong>A dwarf paragon adds her class level to her racial bonus on all Craft checks that are related to stone or metal items.</p><p></p><p><strong>Improved Stonecunning (Ex): </strong>At 1st level, a dwarf paragon’s bonus to Search checks to notice unusual stonework increases to +4. She can intuit where true north lies in relation to herself (as if she had 5 ranks in Survival) whenever underground. Finally, the range at which the dwarf receives a free Search check for coming near an example of unusual stonework increases to 20 feet.</p><p></p><p><strong>Poison Save Bonus: </strong>At 1st level, a dwarf paragon’s racial bonus on saves against poison increases by +1.</p><p> </p><p><strong>Improved Darkvision (Ex): </strong>At 2nd level, a dwarf paragon’s darkvision range increases by 30 feet.</p><p></p><p><strong>Save Bonus: </strong>At 2nd level, a dwarf paragon’s racial bonus on saves against poison and against spells and spell-like effects increases by +1.</p><p></p><p><strong>Ability Boost: </strong>At 3rd level, a dwarf paragon gains a +2 racial bonus to Strength. At 5th level, she increases her racial bonus to Constitution by +2.</p><p></p><p><strong>Greater darkvision (Ex):</strong> At 4th level, a dwarf paragon’s darkvision range again increases by 30 feet, and now functions even in magical darkness effects of 2nd level or lower.</p><p></p><p><strong>Racial Enemy: </strong>At 4th level, a dwarf paragon’s abilities to battle her racial enemies increases. She may select one of the following monster categories as a favored racial enemy: giants, humanoids (goblinoids), or humanoids (orcs). This is identical to a ranger’s favored enemy (see the <em>Player’s Handbook</em>). If the dwarf paragon has occasion to improve her favored enemy abilities, through feats or the ranger class, for example, she may apply these improvements to her favored racial enemy instead. </p><p></p><p><strong>Dwarven Prestige:</strong> A 5th-level dwarf paragon may qualify to enter the Dwarven Defender prestige class even if she doesn't meet all of the prerequisites. She can ignore the following prerequisites: Iron Will, base attack bonus +7.</p><p></p><p>_____________________</p><p></p><p>Elves are one of my favorite races. In my world they’re the major world power (I’ve never understood how a race so powerful has lost so much ground in other worlds), and an ECL +1 race. I look at the elf paragon, and I like what I see. 1st level, as usual, wasn’t quite enough, so I gave them a little AC boost (for the legendary elven grace, etc.). I’ve also altered the skill list a tad. According to the flavor text, elves prefer to focus on song, dance, poetry, and so forth, but they didn’t have Perform on their list. And I think that any skill for which a race receives a racial bonus belongs on the racial paragon list (Search, in this case).</p><p></p><p>At higher levels, they get even more elfsight (bringing it up to traditional expectations), and a bonus to their speed, again emphasizing their innate agility.</p><p></p><p><u><strong><span style="font-size: 12px"><span style="color: teal">ELF PARAGON (Elf)</span></span></strong></u></p><p></p><p><strong>Alignment:</strong> Any chaotic.</p><p><strong>HD:</strong> d6.</p><p>[code][b] Fort Ref Will</p><p>[u]Lvl BAB Save Save Save Special Spells Per Day [/u][/b]</p><p>1st +0 +0 +2 +1 Elfsight, grace, resist --</p><p> enchantments</p><p>2nd +1 +0 +3 +2 Weapon focus +1 level of wizard</p><p>3rd +2 +1 +3 +2 Ability boost (Int +2) +1 level of wizard</p><p>4th +3 +1 +4 +2 Fast movement, true elfsight --</p><p>5th +3 +1 +4 +3 Ability boost (Dex +2) +1 level of wizard[/code]<strong><span style="font-size: 12px"><span style="color: teal">Class Skills</span></span></strong></p><p>The elf paragon’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Speak Language (draconic) (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).</p><p></p><p><strong>Skill Points at 1st Level: </strong>(4 + Int modifier) x 4.</p><p><strong>Skill Points at Higher Levels: </strong>4 + Int modifier.</p><p></p><p><strong><span style="font-size: 12px"><span style="color: teal">Class Features</span></span></strong></p><p>All of the following are class features of the elf paragon.</p><p></p><p><strong>Weapon and Armor Proficiency: </strong>Elf paragons are proficient with all simple weapons, rapiers, longswords, shortbows, longbows, and with light armor and bucklers.</p><p></p><p><strong>Spells Per Day: </strong>At 2nd, 3rd, and 5th level, an elf paragon gains new spells per day (and spells known is applicable) as if she had gained a level in wizard. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds these levels of elf paragon to her levels in wizard, and then determines her known spells and spells per day accordingly. However, the elf paragon adds her entire class level to her levels in the spellcasting class to determine her caster level.</p><p></p><p>For example, a wiz4/elf3 would have the spell per day of a 6th-level wizard, but would resolve the effects of these spells as a 7th-level caster. An elf5 would have the spells per day of a 3rd-level wizard, but would cast these spells as a 5th-level caster.</p><p></p><p>If the elf paragon has no levels in wizard, she may begin gaining spellcasting ability from that class (she is considered to have a class level of 0, to which she adds these bonus levels).</p><p></p><p>An elf paragon must meet any campaign-specific prerequisites for entering and advancing in the wizard class normally.</p><p></p><p><strong>Elfsight (Ex): </strong>At 1st level, an elf paragon’s visual acuity increases. Her racial bonus on Search and Spot checks increase to +4. In addition, the elf paragon’s low-light vision increases in range, allowing her to see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.</p><p></p><p><strong>Grace (Ex): </strong>An elf paragon gains a +1 dodge bonus to AC when wearing light or no armor. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.</p><p></p><p><strong>Resist Enchantments (Ex): </strong>A 1st level elf paragon’s racial bonus on saves against enchantment spells or effects increases by +2.</p><p></p><p><strong>Weapon Focus: </strong>At 2nd level, an elf paragon gains a bonus Weapon Focus feat. This feat must apply to the rapier, longsword, shortbow, longbow, composite shortbow, or composite longbow.</p><p></p><p><strong>Ability Boost: </strong>At 3rd level, an elf paragon gains a +2 racial bonus to Intelligence. At 5th level, she increases her racial bonus to Dexterity by +2.</p><p></p><p><strong>Fast Movement (Ex):</strong> At 4th level, an elf paragon’s land speed increases by +10 feet. This benefit applies only when he is wearing light or no armor, and not carrying a medium or heavy load.</p><p></p><p><strong>True Elfsight (Ex): </strong>At 4th level, an elf paragon’s visual acuity increases again. Her racial bonus on Search and Spot checks increase to +6. Her low-light vision now allows her to see four times as far as a human in conditions of poor illumination. Also, the range at which the elf paragon receives a free Search check for coming near a secret or concealed door increases to 10 feet.</p><p></p><p><strong>Elven Prestige: </strong>A 5th-level elf paragon may qualify to enter the Bladesinger prestige class even if she doesn't meet all of the prerequisites. She can ignore the following prerequisites: Dodge, base attack bonus +5.</p><p></p><p>____________________</p><p></p><p>Gnomes got royally shafted in 3.5, as most everyone knows. A race that was never very cohesive or popular to begin with suddenly got changed from a half-way decent favored class (Illusionist) to one of the worst classes in all of D&D (the Bard). Screw WotC. I’m not going to revise the gnomish race, because I think it still salvageable. In this paragon class I’m going to try to bring back a little of the gnomish illusionist glory. I chose bardic spellcasting because it’s pretty much the only part of their “favored class” with gnomish flavor (and I’m trying real hard to use the crap WotC has handed us for gnomes). I mostly stuck with listed paragon abilities, though I changed the levels in a few cases. At higher levels I gave them scent, to enhance their already-sensitive noses, and bonuses to mechanical skills to ease them into their (traditional) racial prestige class: Gnome Artificer.</p><p></p><p><u><strong><span style="font-size: 12px"><span style="color: teal">GNOME PARAGON </span></span></strong></u></p><p></p><p><strong>Alignment:</strong> Any good.</p><p><strong>HD:</strong> d6.</p><p>[code][b] Fort Ref Will</p><p>[u]Lvl BAB Save Save Save Special Spells Per Day [/u][/b]</p><p>1st +0 +1 +1 +2 Illusion aptitude, [i]mirror image[/i] --</p><p>2nd +1 +2 +2 +3 Keen senses, spell-like +1 level of bard</p><p> abilities 3/day</p><p>3rd +2 +2 +2 +3 Ability boost (Cha +2) +1 level of bard</p><p>4th +3 +2 +2 +4 Magical aptitude, scent --</p><p>5th +3 +3 +3 +4 Ability boost (Int +2) +1 level of bard[/code]<strong><span style="font-size: 12px"><span style="color: teal">Class Skills</span></span></strong></p><p>The gnome paragon’s class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Spellcraft (Int), and Swim (Str).</p><p></p><p><strong>Skill Points at 1st Level: </strong>(4 + Int modifier) x 4.</p><p><strong>Skill Points at Higher Levels: </strong>4 + Int modifier.</p><p></p><p><strong><span style="font-size: 12px"><span style="color: teal">Class Features</span></span></strong></p><p>All of the following are class features of the gnome paragon.</p><p></p><p><strong>Weapon and Armor Proficiency: </strong>Gnome paragons are proficient with all simple weapons, with gnomish hooked hammers, and with light armor.</p><p></p><p><strong>Spells Per Day:</strong> At 2nd, 3rd, and 5th level, a gnome paragon gains new spells per day (and spells known is applicable) as if she had gained a level in bard. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds these levels of gnome paragon to her levels in bard, and then determines her known spells and spells per day accordingly. However, the gnome paragon adds her entire class level to her levels in the spellcasting class to determine her caster level. </p><p></p><p>For example, a brd4/gnome3 would have the spells per day of a 6th-level bard, but would resolve the effects of these spells as a 7th-level caster. A gnome5 would have the spells per day of a 3rd-level bard, but would cast these spells as a 5th-level caster. </p><p></p><p>If the gnome paragon has no levels in bard, she may begin gaining spellcasting ability from that class (she is considered to have a class level of 0, to which she adds these bonus levels). </p><p></p><p>A gnome paragon must meet any campaign-specific prerequisites for entering and advancing in the bard class normally.</p><p></p><p><strong>Illusion Aptitude (Ex): </strong>A gnome paragon may add her class level to her caster level to determine the effects of her illusion spells (regardless of the class that grants the spellcasting ability), including those gained from the gnome race. This bonus level stacks with the extra spellcasting levels gained from the gnome paragon’s spellcasting entry (see above).</p><p></p><p>This increased caster level affects only the spells that the character can cast. It does not give her access to higher-level spells or more spells per day.</p><p></p><p><strong><em>Mirror Image (Sp): </em></strong>At 2nd level, a gnome paragon gains the ability to cast <em>mirror image</em> once per day as a spell-like ability with a caster level equal to her class level.</p><p></p><p><strong>Keen Senses (Ex): </strong>At 2nd level, a gnome paragon’s racial bonus on Craft (alchemy) and Listen checks increase by +2.</p><p></p><p><strong>Spell-Like Abilities (Sp): </strong>Beginning at 2nd level, a gnome paragon can use her racial spell-like abilities (<em>dancing lights, ghost sound,</em> and <em>prestidigitation</em>) three times per day. At 4th level, she likewise may use her <em>mirror image</em> ability three times per day.</p><p></p><p><strong>Ability Boost: </strong>At 3rd level, a gnome paragon gains a +2 racial bonus to Intelligence. At 5th level, she gains a +2 racial bonus to Charisma.</p><p></p><p><strong>Mechanical Aptitude (Ex): </strong>At 4th level, a gnome paragon gains an insight into the functions of mechanical objects. She gains a +2 racial bonus on Craft (trapmaking), Disable Device, and Open Lock checks.</p><p></p><p><strong>Scent (Ex):</strong> At 4th level, a gnome paragon gains the scent ability.</p><p></p><p><strong>Gnomish Prestige: </strong> A 5th-level gnome paragon may qualify to enter the Gnomish Artificer prestige class even if she doesn't meet all of the prerequisites. She can ignore the following prerequisite: 3 ranks in Craft (alchemy), 2 Ranks in Disable Device.</p></blockquote><p></p>
[QUOTE="Jaerom Darkwind, post: 1608788, member: 20059"] [b]Elves, Dwarves, and Gnomes[/b] Dwarves are a cool race; I envision them as being rather similar to Klingons in customs and culture. Dwarves were pretty good for 1st level, but to give them a little nudge I gave them tower shield proficiency. I was unsure what to give them at higher levels, so I turned to the race itself, and discovered that the issue of dwarven racial enemies hadn’t been touched, and that there were still a lot of limits on their Darkvision. So here is the dwarf paragon class, probably the least altered of all of them. [u][b][size=3][color=teal]DWARF PARAGON (Dwarf)[/color][/size][/b][/u] [b]Alignment:[/b] Any lawful. [b]HD:[/b] d10. [code][b] Fort Ref Will [u]Lvl BAB Save Save Save Special [/u][/b] 1st +1 +2 +0 +2 Craft expertise, improved stonecunning, poison save bonus 2nd +2 +3 +0 +3 Improved darkvision, save bonus 3rd +3 +3 +1 +3 Ability boost (Str +2) 4th +4 +4 +1 +4 Greater darkvision, racial enemy 5th +5 +4 +1 +4 Ability boost (Con +2)[/code][b][size=3][color=teal]Class Skills[/color][/size][/b] The dwarf paragon’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (dungeoneering) (Int), Profession (Wis), Search (Int), Sense Motive (Wis), and Survival (Wis). [b]Skill Points at 1st Level: [/b](2 + Int modifier) x 4. [b]Skill Points at Higher Levels: [/b]2 + Int modifier. [b][size=3][color=teal]Class Features[/color][/size][/b] All of the following are class features of the dwarf paragon. [b]Weapon and Armor Proficiency: [/b]Dwarf paragons are proficient with all simple and martial weapons; with light, medium, and heavy armor; and with shields, including tower shields. [b]Craft Expertise: [/b]A dwarf paragon adds her class level to her racial bonus on all Craft checks that are related to stone or metal items. [b]Improved Stonecunning (Ex): [/b]At 1st level, a dwarf paragon’s bonus to Search checks to notice unusual stonework increases to +4. She can intuit where true north lies in relation to herself (as if she had 5 ranks in Survival) whenever underground. Finally, the range at which the dwarf receives a free Search check for coming near an example of unusual stonework increases to 20 feet. [b]Poison Save Bonus: [/b]At 1st level, a dwarf paragon’s racial bonus on saves against poison increases by +1. [b]Improved Darkvision (Ex): [/b]At 2nd level, a dwarf paragon’s darkvision range increases by 30 feet. [b]Save Bonus: [/b]At 2nd level, a dwarf paragon’s racial bonus on saves against poison and against spells and spell-like effects increases by +1. [b]Ability Boost: [/b]At 3rd level, a dwarf paragon gains a +2 racial bonus to Strength. At 5th level, she increases her racial bonus to Constitution by +2. [b]Greater darkvision (Ex):[/b] At 4th level, a dwarf paragon’s darkvision range again increases by 30 feet, and now functions even in magical darkness effects of 2nd level or lower. [b]Racial Enemy: [/b]At 4th level, a dwarf paragon’s abilities to battle her racial enemies increases. She may select one of the following monster categories as a favored racial enemy: giants, humanoids (goblinoids), or humanoids (orcs). This is identical to a ranger’s favored enemy (see the [i]Player’s Handbook[/i]). If the dwarf paragon has occasion to improve her favored enemy abilities, through feats or the ranger class, for example, she may apply these improvements to her favored racial enemy instead. [b]Dwarven Prestige:[/b] A 5th-level dwarf paragon may qualify to enter the Dwarven Defender prestige class even if she doesn't meet all of the prerequisites. She can ignore the following prerequisites: Iron Will, base attack bonus +7. _____________________ Elves are one of my favorite races. In my world they’re the major world power (I’ve never understood how a race so powerful has lost so much ground in other worlds), and an ECL +1 race. I look at the elf paragon, and I like what I see. 1st level, as usual, wasn’t quite enough, so I gave them a little AC boost (for the legendary elven grace, etc.). I’ve also altered the skill list a tad. According to the flavor text, elves prefer to focus on song, dance, poetry, and so forth, but they didn’t have Perform on their list. And I think that any skill for which a race receives a racial bonus belongs on the racial paragon list (Search, in this case). At higher levels, they get even more elfsight (bringing it up to traditional expectations), and a bonus to their speed, again emphasizing their innate agility. [u][b][size=3][color=teal]ELF PARAGON (Elf)[/color][/size][/b][/u] [b]Alignment:[/b] Any chaotic. [b]HD:[/b] d6. [code][b] Fort Ref Will [u]Lvl BAB Save Save Save Special Spells Per Day [/u][/b] 1st +0 +0 +2 +1 Elfsight, grace, resist -- enchantments 2nd +1 +0 +3 +2 Weapon focus +1 level of wizard 3rd +2 +1 +3 +2 Ability boost (Int +2) +1 level of wizard 4th +3 +1 +4 +2 Fast movement, true elfsight -- 5th +3 +1 +4 +3 Ability boost (Dex +2) +1 level of wizard[/code][b][size=3][color=teal]Class Skills[/color][/size][/b] The elf paragon’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Speak Language (draconic) (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex). [b]Skill Points at 1st Level: [/b](4 + Int modifier) x 4. [b]Skill Points at Higher Levels: [/b]4 + Int modifier. [b][size=3][color=teal]Class Features[/color][/size][/b] All of the following are class features of the elf paragon. [b]Weapon and Armor Proficiency: [/b]Elf paragons are proficient with all simple weapons, rapiers, longswords, shortbows, longbows, and with light armor and bucklers. [b]Spells Per Day: [/b]At 2nd, 3rd, and 5th level, an elf paragon gains new spells per day (and spells known is applicable) as if she had gained a level in wizard. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds these levels of elf paragon to her levels in wizard, and then determines her known spells and spells per day accordingly. However, the elf paragon adds her entire class level to her levels in the spellcasting class to determine her caster level. For example, a wiz4/elf3 would have the spell per day of a 6th-level wizard, but would resolve the effects of these spells as a 7th-level caster. An elf5 would have the spells per day of a 3rd-level wizard, but would cast these spells as a 5th-level caster. If the elf paragon has no levels in wizard, she may begin gaining spellcasting ability from that class (she is considered to have a class level of 0, to which she adds these bonus levels). An elf paragon must meet any campaign-specific prerequisites for entering and advancing in the wizard class normally. [b]Elfsight (Ex): [/b]At 1st level, an elf paragon’s visual acuity increases. Her racial bonus on Search and Spot checks increase to +4. In addition, the elf paragon’s low-light vision increases in range, allowing her to see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. [b]Grace (Ex): [/b]An elf paragon gains a +1 dodge bonus to AC when wearing light or no armor. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. [b]Resist Enchantments (Ex): [/b]A 1st level elf paragon’s racial bonus on saves against enchantment spells or effects increases by +2. [b]Weapon Focus: [/b]At 2nd level, an elf paragon gains a bonus Weapon Focus feat. This feat must apply to the rapier, longsword, shortbow, longbow, composite shortbow, or composite longbow. [b]Ability Boost: [/b]At 3rd level, an elf paragon gains a +2 racial bonus to Intelligence. At 5th level, she increases her racial bonus to Dexterity by +2. [b]Fast Movement (Ex):[/b] At 4th level, an elf paragon’s land speed increases by +10 feet. This benefit applies only when he is wearing light or no armor, and not carrying a medium or heavy load. [b]True Elfsight (Ex): [/b]At 4th level, an elf paragon’s visual acuity increases again. Her racial bonus on Search and Spot checks increase to +6. Her low-light vision now allows her to see four times as far as a human in conditions of poor illumination. Also, the range at which the elf paragon receives a free Search check for coming near a secret or concealed door increases to 10 feet. [b]Elven Prestige: [/b]A 5th-level elf paragon may qualify to enter the Bladesinger prestige class even if she doesn't meet all of the prerequisites. She can ignore the following prerequisites: Dodge, base attack bonus +5. ____________________ Gnomes got royally shafted in 3.5, as most everyone knows. A race that was never very cohesive or popular to begin with suddenly got changed from a half-way decent favored class (Illusionist) to one of the worst classes in all of D&D (the Bard). Screw WotC. I’m not going to revise the gnomish race, because I think it still salvageable. In this paragon class I’m going to try to bring back a little of the gnomish illusionist glory. I chose bardic spellcasting because it’s pretty much the only part of their “favored class” with gnomish flavor (and I’m trying real hard to use the crap WotC has handed us for gnomes). I mostly stuck with listed paragon abilities, though I changed the levels in a few cases. At higher levels I gave them scent, to enhance their already-sensitive noses, and bonuses to mechanical skills to ease them into their (traditional) racial prestige class: Gnome Artificer. [u][b][size=3][color=teal]GNOME PARAGON [/color][/size][/b][/u] [b]Alignment:[/b] Any good. [b]HD:[/b] d6. [code][b] Fort Ref Will [u]Lvl BAB Save Save Save Special Spells Per Day [/u][/b] 1st +0 +1 +1 +2 Illusion aptitude, [i]mirror image[/i] -- 2nd +1 +2 +2 +3 Keen senses, spell-like +1 level of bard abilities 3/day 3rd +2 +2 +2 +3 Ability boost (Cha +2) +1 level of bard 4th +3 +2 +2 +4 Magical aptitude, scent -- 5th +3 +3 +3 +4 Ability boost (Int +2) +1 level of bard[/code][b][size=3][color=teal]Class Skills[/color][/size][/b] The gnome paragon’s class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Spellcraft (Int), and Swim (Str). [b]Skill Points at 1st Level: [/b](4 + Int modifier) x 4. [b]Skill Points at Higher Levels: [/b]4 + Int modifier. [b][size=3][color=teal]Class Features[/color][/size][/b] All of the following are class features of the gnome paragon. [b]Weapon and Armor Proficiency: [/b]Gnome paragons are proficient with all simple weapons, with gnomish hooked hammers, and with light armor. [b]Spells Per Day:[/b] At 2nd, 3rd, and 5th level, a gnome paragon gains new spells per day (and spells known is applicable) as if she had gained a level in bard. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds these levels of gnome paragon to her levels in bard, and then determines her known spells and spells per day accordingly. However, the gnome paragon adds her entire class level to her levels in the spellcasting class to determine her caster level. For example, a brd4/gnome3 would have the spells per day of a 6th-level bard, but would resolve the effects of these spells as a 7th-level caster. A gnome5 would have the spells per day of a 3rd-level bard, but would cast these spells as a 5th-level caster. If the gnome paragon has no levels in bard, she may begin gaining spellcasting ability from that class (she is considered to have a class level of 0, to which she adds these bonus levels). A gnome paragon must meet any campaign-specific prerequisites for entering and advancing in the bard class normally. [b]Illusion Aptitude (Ex): [/b]A gnome paragon may add her class level to her caster level to determine the effects of her illusion spells (regardless of the class that grants the spellcasting ability), including those gained from the gnome race. This bonus level stacks with the extra spellcasting levels gained from the gnome paragon’s spellcasting entry (see above). This increased caster level affects only the spells that the character can cast. It does not give her access to higher-level spells or more spells per day. [b][i]Mirror Image (Sp): [/i][/b]At 2nd level, a gnome paragon gains the ability to cast [i]mirror image[/i] once per day as a spell-like ability with a caster level equal to her class level. [b]Keen Senses (Ex): [/b]At 2nd level, a gnome paragon’s racial bonus on Craft (alchemy) and Listen checks increase by +2. [b]Spell-Like Abilities (Sp): [/b]Beginning at 2nd level, a gnome paragon can use her racial spell-like abilities ([i]dancing lights, ghost sound,[/i] and [i]prestidigitation[/i]) three times per day. At 4th level, she likewise may use her [i]mirror image[/i] ability three times per day. [b]Ability Boost: [/b]At 3rd level, a gnome paragon gains a +2 racial bonus to Intelligence. At 5th level, she gains a +2 racial bonus to Charisma. [b]Mechanical Aptitude (Ex): [/b]At 4th level, a gnome paragon gains an insight into the functions of mechanical objects. She gains a +2 racial bonus on Craft (trapmaking), Disable Device, and Open Lock checks. [b]Scent (Ex):[/b] At 4th level, a gnome paragon gains the scent ability. [b]Gnomish Prestige: [/b] A 5th-level gnome paragon may qualify to enter the Gnomish Artificer prestige class even if she doesn't meet all of the prerequisites. She can ignore the following prerequisite: 3 ranks in Craft (alchemy), 2 Ranks in Disable Device. [/QUOTE]
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