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General Tabletop Discussion
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Reworking Skills
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<blockquote data-quote="Thondor" data-source="post: 2249159" data-attributes="member: 31955"><p>Well I assume that your also planning to reduce DC's accordingly, to a certain extent anyway.</p><p>For all the opposed stuff it's no problem but for the others hmmmmm</p><p>Anything over 25=nearly impossible ie. like those DC 40 open lock checks</p><p>have to reduce everything (and I suggest the 2D10)</p><p>DC 40= 25</p><p>DC 30= 24</p><p>DC 25= 22</p><p>DC 20= 18</p><p>DC 15= 14</p><p>DC 10= 10</p><p>DC 5 = 6</p><p> All skills are trained only if not -4 (maybe to steep?)</p><p> You cannot take 10 unless you have 2ranks (not stat based) or 20 till 4 ranks </p><p> If you have 3 ranks you can always take 10. With 5 ranks 12.</p><p> Stat modifiers will be half, round down, (or according to where on the border they are i.e. a 17 get's 2 but a 16 get's 1)</p><p> </p><p>Wow I like this idea a lot I think I'll test her out.</p><p>I like the idea that this will add more consistency to the characters ability to perform the routine activities at low level. That it'll encourage taking a wider array of skills. That really who says an acceptionally alert 1 level commoner ( a good dice role) shouldn't have a chance at spotting a 20th level rogue?</p><p>The realism of this system. My goodness. </p><p>Your beginning seems to be related to the system the WORLD OF DARKNESS uses (VAMPIRE MAGE) </p><p>I'm sure it won't appeal to all.</p><p>Besides there's to many skills that have max DC's of maybe 20 I think there's some that only have 15! Without a reasonable chance of failure what's the point of it being a skill?</p></blockquote><p></p>
[QUOTE="Thondor, post: 2249159, member: 31955"] Well I assume that your also planning to reduce DC's accordingly, to a certain extent anyway. For all the opposed stuff it's no problem but for the others hmmmmm Anything over 25=nearly impossible ie. like those DC 40 open lock checks have to reduce everything (and I suggest the 2D10) DC 40= 25 DC 30= 24 DC 25= 22 DC 20= 18 DC 15= 14 DC 10= 10 DC 5 = 6 All skills are trained only if not -4 (maybe to steep?) You cannot take 10 unless you have 2ranks (not stat based) or 20 till 4 ranks If you have 3 ranks you can always take 10. With 5 ranks 12. Stat modifiers will be half, round down, (or according to where on the border they are i.e. a 17 get's 2 but a 16 get's 1) Wow I like this idea a lot I think I'll test her out. I like the idea that this will add more consistency to the characters ability to perform the routine activities at low level. That it'll encourage taking a wider array of skills. That really who says an acceptionally alert 1 level commoner ( a good dice role) shouldn't have a chance at spotting a 20th level rogue? The realism of this system. My goodness. Your beginning seems to be related to the system the WORLD OF DARKNESS uses (VAMPIRE MAGE) I'm sure it won't appeal to all. Besides there's to many skills that have max DC's of maybe 20 I think there's some that only have 15! Without a reasonable chance of failure what's the point of it being a skill? [/QUOTE]
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