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General Tabletop Discussion
*Pathfinder & Starfinder
Reworking Summon spells
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<blockquote data-quote="steenan" data-source="post: 5512440" data-attributes="member: 23240"><p>I think it is quite workable to change the summoning spells like it is described in the OP. One only needs to take care that players get something nice for everything that is taken away.</p><p></p><p>My suggestion:</p><p>- Remove Summon Monster spells entirely.</p><p>- Change Summon Nature's Ally so that it only summons animals available in the vicinity and they need some time (one minute, let's say) to come. Change the duration to 10 minutes/level. This way, it's not something you may cast in combat, but it is a long-term help.</p><p>- Create Summon Elemental spells that work like Summon Monster, but only summon various elementals. In return for the lowered flexibility, let the summoner command the elementals telepathically, without a need for common language, and maybe give it a little longer duration (4+level rounds, as Celebrim suggested).</p><p>- Expand the Planar Binding line so that it has a spell at every level (or every second level), with appropriate scaling. Change the hit dice based limit to CR based limit to avoid some problems with the original spell. This one lets you summon and bind demons and devils, more powerful and for longer time than simple summoning spells, but with a risk.</p></blockquote><p></p>
[QUOTE="steenan, post: 5512440, member: 23240"] I think it is quite workable to change the summoning spells like it is described in the OP. One only needs to take care that players get something nice for everything that is taken away. My suggestion: - Remove Summon Monster spells entirely. - Change Summon Nature's Ally so that it only summons animals available in the vicinity and they need some time (one minute, let's say) to come. Change the duration to 10 minutes/level. This way, it's not something you may cast in combat, but it is a long-term help. - Create Summon Elemental spells that work like Summon Monster, but only summon various elementals. In return for the lowered flexibility, let the summoner command the elementals telepathically, without a need for common language, and maybe give it a little longer duration (4+level rounds, as Celebrim suggested). - Expand the Planar Binding line so that it has a spell at every level (or every second level), with appropriate scaling. Change the hit dice based limit to CR based limit to avoid some problems with the original spell. This one lets you summon and bind demons and devils, more powerful and for longer time than simple summoning spells, but with a risk. [/QUOTE]
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