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Reworking the 2024 Hiding rules
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<blockquote data-quote="Hawk Diesel" data-source="post: 9632898" data-attributes="member: 59848"><p>I don't know that its a problem so much as an abstraction. We don't tend to worry about exhaustion when a combat happens, but for anyone that has actually fought it is very much at the forefront of mind and strategy.</p><p></p><p>Just because the rules don't directly mention other senses doesn't mean it can't apply to them. But I do think that sight is the most important sense in combat, since humans rely on sight more than any other sense. Sight is much more important to knowing where to swing a sword or shoot a bow. Just because a person can smell or hear someone doesn't mean they would know where to aim. Which is the main point to the hidden condition. It's all about having line of sight or knowing what square can be targeted with an attack.</p><p></p><p>The rules don't need to cover every edge case, just provide a foundation that could then apply to other instances. For creatures that rely much more on hearing, smell, tremorsense, etc, you can make adjustments to cover such instances. But since a majority of creatures seem to rely more on sight for fighting, that is going to be the primary concern when it comes to hiding and the hidden condition.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 9632898, member: 59848"] I don't know that its a problem so much as an abstraction. We don't tend to worry about exhaustion when a combat happens, but for anyone that has actually fought it is very much at the forefront of mind and strategy. Just because the rules don't directly mention other senses doesn't mean it can't apply to them. But I do think that sight is the most important sense in combat, since humans rely on sight more than any other sense. Sight is much more important to knowing where to swing a sword or shoot a bow. Just because a person can smell or hear someone doesn't mean they would know where to aim. Which is the main point to the hidden condition. It's all about having line of sight or knowing what square can be targeted with an attack. The rules don't need to cover every edge case, just provide a foundation that could then apply to other instances. For creatures that rely much more on hearing, smell, tremorsense, etc, you can make adjustments to cover such instances. But since a majority of creatures seem to rely more on sight for fighting, that is going to be the primary concern when it comes to hiding and the hidden condition. [/QUOTE]
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