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General Tabletop Discussion
*Dungeons & Dragons
Reworking the 2024 Hiding rules
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<blockquote data-quote="Li Shenron" data-source="post: 9633061" data-attributes="member: 1465"><p>Is that your own idea? Because they're not necessarily intended to be exactly the same across editions.</p><p></p><p>There is, if you want to.</p><p></p><p>Sneak attack requires advantage on the attack. It doesn't require to be hidden, even though being hidden grants advantage.</p><p></p><p>Out of combat, I'd ask the player what they want to accomplish and how, and then choose how to resolve it. I am under no obligation to even require a roll (remember rule zero?) but just decide on success or failure depending on the circumstances. Or require a roll if I am undecided. Similarly, I can decide that what the character is doing + circumstances are enough to grant advantage, so sneak attack applies, or not... or I can ask for a Stealth check to let the dice decide if they have advantage or not. In other words, the Stealth check can represent the whole effort start to finish in order to sneak attack.</p><p></p><p>In combat, I generally stick to the idea that everyone is alert. So no, you are not going to get advantage on attacks by moving out of hiding. If you are a Rogue, you have enough ways to get sneak attack almost every round anyway. Maybe I'd consider it if we were using facing rules in combat, but not with default rules.</p><p></p><p></p><p></p><p>I don't understand why we keep mixing up out of combat scenarios with combat rules. If you're sneaking past guards you're not in combat and there is no dash action. In theory, out of combat the party is just travelling, and there used to be general travel pace values for everyone no matter their "speed" score on the character sheet, which was only intended for combat (and maybe chases). Incidentally, I think originally stealth required to travel at a slow pace.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9633061, member: 1465"] Is that your own idea? Because they're not necessarily intended to be exactly the same across editions. There is, if you want to. Sneak attack requires advantage on the attack. It doesn't require to be hidden, even though being hidden grants advantage. Out of combat, I'd ask the player what they want to accomplish and how, and then choose how to resolve it. I am under no obligation to even require a roll (remember rule zero?) but just decide on success or failure depending on the circumstances. Or require a roll if I am undecided. Similarly, I can decide that what the character is doing + circumstances are enough to grant advantage, so sneak attack applies, or not... or I can ask for a Stealth check to let the dice decide if they have advantage or not. In other words, the Stealth check can represent the whole effort start to finish in order to sneak attack. In combat, I generally stick to the idea that everyone is alert. So no, you are not going to get advantage on attacks by moving out of hiding. If you are a Rogue, you have enough ways to get sneak attack almost every round anyway. Maybe I'd consider it if we were using facing rules in combat, but not with default rules. I don't understand why we keep mixing up out of combat scenarios with combat rules. If you're sneaking past guards you're not in combat and there is no dash action. In theory, out of combat the party is just travelling, and there used to be general travel pace values for everyone no matter their "speed" score on the character sheet, which was only intended for combat (and maybe chases). Incidentally, I think originally stealth required to travel at a slow pace. [/QUOTE]
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